Blam! Blam!
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Blam! Blam! DEMO Scheduled for release! Hi Everyone, The demo passed the review! We are scheduled to release it next week. The current planned date is set for Monday October 6th at 9pm. We are ecstatic to get the demo to everyone! Thank you for Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. | — | |
| In-game event | Blam! Blam! DEMO Submitted! Hi Everyone, We have big news! We were able to get through the list of bugs we had. Our demo has been submitted for review. The Steam review team says it takes 5 days to work through the review process. Assuming nothing goes south we will have the demo release in the next week or so! Thank you all again for being patient with us. We are very excited to have it accessible to the public and to se… | — | |
| In-game event | Blam! Blam! Update Hi Everyone, Sorry we've been busy trying to get the last of the bugs fixed for the demo release. We've carved down the the list to the last couple. But them being the last couple of course makes them the most difficult. As my brother and father are working through the last couple of items I'm going to see what kind of game modes could be added to expand the fun. If you have suggests feel free… | — | |
| In-game event | Blam! Blam! Weekly Update 25 - 26 Hi Everyone, We've been hammering away at the final bugs till demo release. We've made the list smaller and have reduced it to roughly 9 open items. The three of us are trying to get it to demo state as soon as possible. Luckily our issue number is going down and not up ːsteamhappyː A little sneak peak as to what will be released after initial demo launch. Hopefully we have some Xbox shooter fa… | — | |
| In-game event | Blam! Blam! Weekly Update 23 - 24 Hi Everyone, The last couple weeks have been busy. We were finally able to get a complete list of issues that need to be fixed before releasing to demo. We have 13 open items that we feel need to be fixed before releasing to everyone to enjoy Blam! Blam! One of the most common things that was brought up while we've been play testing has been "what am I supposed to be doing?" To address that que… | — | |
| In-game event | Blam! Blam! Weekly Update 21 - 22 Hi Everyone, Sorry we missed you all last week. We've been working on getting this game to demo sadly we've hit a few 1 step forward 2 steps back scenarios while doing our last few play tests. Instead of leading you all on saying oh we should have it soon week after week I'm going to just be frank with you all. Our goal is to have a smooth and fun game for people to enjoy with a large group of… | — | |
| In-game event | Blam! Blam! Weekly Update 20 | Nearly There! Hi Everyone! Good news! We've found some rather impactful bugs. We've identified a few and are trying to replicate the others. Long story short as our team has learned and evolved with the Godot platform some of our original code caused certain things to not close correctly in the background. Which lead to a gradual performance decrease over time. So we are rewriting those aspects to remove tho… | — | |
| In-game event | Blam! Blam! Weekly Update 18 - 19 | MORE Testing / Improvements Hi Everyone! Sorry we missed the update for you all last week! We have more progress, but there are just a couple of things that are keeping us from releasing a demo. In order to give you all the best first impression possible we want to tighten up that game loop and reduce any interruptions possible. If everything goes how we hope it will this we will be releasing a demo into the wild! It's bo… | — | |
| In-game event | Blam! Blam! Weekly Update 17 | MORE Testing / Improvements Hi Everyone! We had a very full and eventful last week. We were able to have 10 simultaneous players running around at the same time! As we did that we found that a few things were a bit on the difficult side when you had 10 friends in a call together. Bits of pieces of information weren't conveyed well enough when flipping from game mode to game mode. We are working on a way for information to… | — | |
| In-game event | Blam! Blam! Weekly Update 16 | Stress Testing / Demo Prep Hi Everyone! I've got good and I've bad news. Good news is we found a lot of things during our play testing. Bad news is some of those things will prevent us from publishing the Demo next week. To be totally transparent with you all. Our goal is to get a smooth play experience with 8-12 players. We ran into issues with testing the amount of simultaneous players. As a team we decided not to rele… | — | |
| In-game event | Blam! Blam! Weekly Update 15 | Stress Testing / Small Maps Hi Everyone! During our play testing we've found a couple of smaller bugs that we need to fix. While we were doing it we found that smaller groups had less fun on some of the larger maps. In order to help fix that feeling we went ahead and made small versions of each of our existing maps. Island Corridor Warehouse Castle Battlefront Hedge Rig Come join us on our Discord. E33 Studios Discord We… | — | |
| In-game event | Blam! Blam! Weekly Update 14 | Stress testing / Demo Planning Hi Everyone! We have some big news. We've done a good amount of testing and still need to do more but there's good news! We're on track to release the demo in the next 3 weeks! Some improvements were made to make inviting friends and joining games easier. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer:… | — | |
| In-game event | Blam! Blam! Weekly Update 13 | Settings / Bug Fixes Hi Everyone! We are back to more bug fixes and tuning to get a fun gameplay loop as well as reduce any issues that could pop up during gameplay. A little less fun than new game modes and maps but needed all the same. Hoping to have the demo live within the next few weeks. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improveme… | — | |
| In-game event | Blam! Blam! Weekly Update 12 | New Maps / New Mode Hi Everyone! We had a another very eventful week! We put together two more maps! Rig and Hedge. As a nice pairing to the new maps we added a new game mode! VIP! The goal is to protect whoever is marked, by a star overhead, as the VIP. If the VIP dies you lose a point. Be the last one with your VIP standing and you win! Hedge Keep on your toes people may be in the hedge ready to jump out! Rig Yo… | — | |
| In-game event | Blam! Blam! Weekly Update 11 | Battlefront / Tuning Hi Everyone! We had a very eventful week with quite a few improvements and a few adds. The biggest being a new map called Battlefront! Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: · ADD: Battlefront Map Added · ADD: Added minefields to Battlefront level · ADD: Screen transitions when selecting menu… | — | |
| In-game event | Blam! Blam! Weekly Update 9 & 10 | Playtesting / Tuning Hi Everyone! We are gearing up to prep for a demo release. Our little group is internally testing and trying to get it ready for an enjoyable experience. We think in the next 2 months we should have a demo out for everyone to pick and play. As we get closer we'd like to reach out to everyone and see if there are other game modes or adjustments that they'd like to see. | — | |
| In-game event | Blam! Blam! Weekly Update 8 | Grenades! Hi Everyone! We made it to week 8 of updates! This last week we made strides to revamp our grenade mechanic. It was clunky and a little bit on the wacky side. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Core: · NEW: Hold grenade button to throw further, or just tap to drop it. Progress bar below player shows th… | — | |
| In-game event | Blam! Blam! Weekly Update 6 & 7 | Multiplayer / Apocalypse Improvements Hi Everyone! Welcome to week 6 and 7 of our game updates! Made some nice strides this week towards Blam! Blam! Polished up the game a little bit. Added a post processing engine to give a little polish. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Core: · NEW: Added Post processing engine for screen effects. · NE… | — | |
| In-game event | Blam! Blam! Weekly Update 5 | Multiplayer / Apocalypse Improvements Hi Everyone! Welcome to week 5 of our game updates! Made some nice strides this week towards Blam! Blam! Polished up the game loop for multiplayer. Now the victory screen is a clean transition. We also made some nice improvements towards apocalypse. Bosses now have a chance to drop XP collection orbs. After you get 5 upgrades you then get to level up the tier of your gun much like multiplayer.… | — | |
| In-game event | Blam! Blam! Weekly Update 4 | Apocalypse Improvements Hi Everyone! Welcome to week 4 of our game updates! This week was a little slower. Our solo player game mode Apocalypse received some attention. Here are some of the improvements Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Apocalypse Mode · FIX: Pause menu stops the game again · FIX: Ammo Used upgrades actually… | — | |
| In-game event | Blam! Blam! Weekly Update 3 | Apocalypse Improvements Hi Everyone! Welcome to week 3 of our game updates! This week we were able to add some more multiplayer functionality. The ability to invite your friends directly into the game is now possible! Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Core Engine: · NEW: Added 2D Lighting to the game · NEW: Added bullet pool… | — | |
| In-game event | Blam! Blam! Weekly Update 2 | Multiplayer Improvements Hi Everyone! Welcome to week 2 of our game updates! This week we were able to add some more multiplayer functionality. The ability to invite your friends directly into the game is now possible! Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: · NEW: Steam Multiplayer - Support Overlay Friend Join Game R… | — | |
| In-game event | Blam! Blam! Weekly Update 1 | New Game Mode Hi Everyone! Welcome to the start of our first or many updates. This week week we were able to add a new game mode: Free For All (FFA)! You can now duke it out with up to 8 people in a single lobby in an every soldier for themselves game mode. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: · NEW: Free… | — | |
| Game update | Apocalypse Mode - Weapon Selection We just added the ability to choose your weapon before you start an apocalypse run! In the future we plan to make the weapons unlockable. | — | |
| Community | Apocalypse play trailer The Apocalypse is coming! We thought we would share some game play of what the Apocalypse game mode would look like. The trailer was just uploaded to our steam store page. Check it out! This game mode will have you dropped into a zombie hot zone as you attempt to survive the allotted time. Upgrading your weapon and character as you try to survive the round. The gameplay will be both challenging… | — | |
| Community | Addition of Apocalypse mode Hi Everyone! We are adding a new game mode into Blam! Blam! For those that have seen or followed our game know that our game was exclusively multiplayer. With this new addition you will be able to play solo in a bullet hell game mode. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.