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Blam! Blam!NewsBlam! Blam! Weekly Update 17 | MORE Testing / Improvements
In-game event

Blam! Blam! Weekly Update 17 | MORE Testing / Improvements

Blam! Blam! · published 4 Jun 2025, 01:15 UTC

All newsPlayers around this dateRead on Steam

Hi Everyone!

We had a very full and eventful last week. We were able to have 10 simultaneous players running around at the same time!

As we did that we found that a few things were a bit on the difficult side when you had 10 friends in a call together. Bits of pieces of information weren't conveyed well enough when flipping from game mode to game mode. We are working on a way for information to be conveyed easily and well for all types of players.

Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

Notable Improvements:

Multiplayer:


    2025-06-03
    ** Multiplayer **
  • ADD: Multiplayer Improvements - Test with 10 players
  • ADD: In game, game mode identification
    - Game Mode displays at the start of match for 5 seconds
    - Game Mode displays when you push TAB for Score
  • ADD: Network Latency checking code (ping shows in scoreboard)
  • ADD: Juggernaut Mode
    - Navigation arrow on player points toward the Juggernaut
  • FIX: Health pack effects now stack on pick up
  • FIX: Mouse cursor and reticle alignment fixed
  • FIX: Mines have been toned down a bit on Battlefront
  • FIX: Grenade physics adjusted
  • FIX: Lobby Connect / Disconnect issues improved
  • FIX: Game Mode labels show correctly in Lobby
  • FIX: Item Spawner now waits when you pick up a gun so you don't auto pickup the next
    spawn
  • FIX: Adjusted player movement to be less "floaty"
  • FIX: Misc network errors when clients connecting / disconnectingApocalypse Mode:
  • FIX: Fog of war visible again
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