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Blam! Blam!EventsBlam! Blam! Weekly Update 21 - 22
In-game event

Blam! Blam! Weekly Update 21 - 22

Blam! Blam! · published 8 Jul 2025, 02:03 UTC

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Hi Everyone,

Sorry we missed you all last week. We've been working on getting this game to demo sadly we've hit a few 1 step forward 2 steps back scenarios while doing our last few play tests. Instead of leading you all on saying oh we should have it soon week after week I'm going to just be frank with you all.Our goal is to have a smooth and fun game for people to enjoy with a large group of friends. We realize some leeway is given for games in a demo state but we don't want bugs to take away from the core fun of the game.

The plan is to still give weekly updates as reliably as possible. And give a big announcement when our demo goes live!

Here's what we did over the last couple of weeks.

** Apocalypse Mode **

  • ADD: Updated Score Board upon death to show summary of game and allow easy replay

** Multiplayer **

  • ADD: Multiplayer Network Improvements - Netsync Bullets

** Core Game **

  • ADD: Configured base Unit Testing framework to allow unit testing

  • ADD: Netsync class to reduce MultiplayerSync traffic with client. Bullets and Zombies

  • UPDATE: Game Crashing (Temp Removal of Ping causing crash)

  • UPDATE: Simplified Level Management via Level_Manager and Level_Base.

  • UPDATE: Levels are now Resources and no longer need MultiplayerSpawner on levels

Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.

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Community18 Jul 2026We're back!Hey everyone, E33 Studios here. We wanted to take a moment to apologize for stepping away from the project without giving you the clarity you deserved. The break was necessary, but we should have communicated earlier and more openly Our small team is back now, fully committed to finishing the game and delivering a fun experience for friends to enjoy. We appreciate everyone who stuck around, che…News28 Oct 2025Blam! Blam! UpdatesHi Everyone! Wanted to share an update for you. As we released we got some feedback that apocalypse and multiplayer felt very disconnected. We went ahead and incorporated the multiplayer levels into Apocalypse with a helicopter ride between each map. In addition to the multiplayer levels we added a crit system. Our goal also was to make Apocalypse more fun by taking away some of the punishment…News1 Oct 2025Blam! Blam! Demo Release!Hi Everyone! We were able to get the Blam! Blam! demo released! Come check it out! Our little group plans to hop on every Friday for the next few weeks to play with you all! Our goal is to put a way for you all to give us feedback as well as report bugs. We hope to see you all lighting up the battlefield this Friday! Come join us on our Discord. E33 Studios Discord We would love to hear what id…