Forestygian
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1 0 2 - Localization fixes after full release Improvements · Noticed that Intelligence and Intellect were used interchangeably in French, which was confusing. Fixed that, leaving only the word that was used more already. Found same issue in Polish and Korean, fixed it same way. Bugfixes · In Youtube videos, I noticed a bug that I never reproduced: some strings weren't found in localization, even though they are definitely present. · I have… | 17620203 | |
| Game update | Patch 1 0 1 - Making End Turn stand out Improvements · Thanks to Semaniel's Youtube video and feedback, I realized that End Turn button looks too similar to Undo, making it easy to mis-click. · So I added a gradient texture around End Turn button, which makes it looks different. Also, just as End Turn text, this texture is painted red when there are cards in hand that are going to be discarded (i.e. non-Retained cards). Which also he… | 17604007 | |
| Game update | Patch 1 0 0 : Full release Bugfixes · Noticed in a video on Youtube, description specifically for Mana Potion didn't find localization in French. · Still can't reproduce these issues myself. Makes fixing those issues much harder. · Implemented a speculative safeguard that hopefully helps it. | 17571969 | |
| Game update | Patch 0 9 999 : Fixes just before full release Hopefully, next version is 1.0.0, without any changes. Improvements · Noticed that players try to mouseover images in tutorial screens, and get confused. Taken new screenshots with cursor for tutorial screens, to make it more obvious that mouseover won't work there. · Also, taken a screenshot with Retain icon for Battle Tutorial, to help understanding that the infinity icon means Retain. Bugfix… | 17566478 | |
| Game update | Patch 0 9 99 : More localization fixes before full release on March 3rd Hopefully, next version is 1.0.0, without any changes. Improvements · Had a localization quality pass for: Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Italian, Norwegian, Polish, Romanian, Swedish, Thai, Turkish, and Vietnamese. Meaning, now all languages had a quality pass. · Added a very short delay before displaying every card as it's drawn to hand. So now… | 17530919 | |
| Game update | Patch 0 9 39 : Localization fixes before full release on March 3rd Improvements · Localization quality pass for both Chinese, Japanese, Korean, Russian, both Spanish, both Portuguese, German, French, and Ukrainian. · In Map Screen and Choose Card Screen, a small hero panel is now shown on top-left. · This helps with situation when player continues a run next day and can't remember which hero they played. · Also, a reminder of how much health and mana the hero… | 17393733 | |
| Game update | Patch 0 9 38 : Fixes in preparation to full release. Improvements · Optimization pass with Serhious (from the Discord channel) helping. Frame rate should go up a bit. · When card is played, it now plays a sound depending on card type (liquids play one sound, foods - another, etc). · The hot air effect at the logo is now less noisy. · Better images for Apricot, Blueberry, and Plum cycles. · Better images for Comprehension, Grandeur, Hope, Predicti… | 17268130 | |
| Community | Price increase from 12 to 15$, before the full release Hello, fellow players! · As mentioned at the start of the Early Access, price of the game was slightly lower than intended. That's because the game still needed many things implemented, thus didn't cost the full price. · By this logic, I'd prefer the price increase to happen at the full release. But when game price is increased, no discounts can be done for 30 days. Which would mean no full rel… | — | |
| Game update | Patch 0 9 37 : Art improvements and more cards. Improvements · Better backgrounds for all 6 battles. · Added 20 new card cycles total. · Injector and Stimulant cards reworked. Now, they reduce max health for the fight. · Those cards didn't do enough damage to justify big heal cards, so now these cards are repurposed to justify max health increases. · Also, another similar card cycle was added, named Catalyst (so Injector now gains Intellect,… | 17044586 | |
| Game update | Patch 0 9 36 : More viable synergy packages Improvements · Added 12 new Statuses and 6 new Card Cycles. · That makes many more synergies stronger. · As result, deck building got deeper. · You can find new Statuses and Cycles in Encyclopedia. · Note, those new Statuses have temporary images at the moment. · Battles 2-5 were reconfigured to have fewer mid-sized enemies, and more small and large. · This makes battles more tactical, and area… | 16907038 | |
| Game update | Patch 0 9 35 : Encyclopedia Improvements · Encyclopedia was added to the game. · Contains sub-screens for Heroes, Enemies, Cards, Card Cycles, Status Effects, Tutorials and Credits. · Can be opened in Main Menu instead of Credits, and by the "?" button in other screens. · Made Help Screen largely obsolete, so it was removed. · New backgrounds were added in battle (1st iteration). · Enemies and heroes now have semi-transpa… | 16855369 | |
| Game update | Patch 0 9 34 : Combo Kill Score Improvements · Combo Kill system added. · Killing two enemies with one ability is Double Kill, three - Tripple Kill, and so on. · Combo kill text is shown on top-mid of the screen. · Score system added. · Score earned this battle is shown on top-right side of the screen. · Killing one enemy at once earns 100 score, Double Kill earns 400, Tripple Kill - 1200, and so on. · Battle Score defines wh… | 16803695 | |
| Game update | Patch 0 9 33 : More Visual Improvements Improvements · Animated materials everywhere (health and mana pools, cards, screen headers, and more). · Enemies now have animation and sound when they get ready. · Defeat and Victory screens now show the hero and the deck, and don't use the placeholder art. · At battle end, "Vicotory! / Defeat!" text is shown, with a sound. · "Your/Enemy Turn" text now have sounds, and are played bit slower. ·… | 16752034 | |
| Game update | Patch 0 9 32 : Various Visual Improvements Improvements · Screen shake is added on ability cast and on enemy attack. · Can be turned off in settings. · User interface elements that show a hint, now have a weak spotlight on mouseover. · Those that are also clickable, now play mouseover sound (same as on buttons). · Animation improvements: · Improved enemies' attack animation. · Improved hero's and enemies' animation when hit is taken. ·… | 16680242 | |
| Game update | Patch 0 9 31 : Demo saves hotfix Bugfix · Demo and full version were using same save files. As result, playing demo on the same computer with the full game would erase the progress. · The problem is now fixed: Demo uses different save files now. · Unfortunately, this fix results in progress in the demo being reset. · Hopefully that's not a big issue, as progress in the demo is limited to 1 unlock only, plus unlocked difficulti… | 16616999 | |
| Game update | Patch 0 9 30 : More music by Kevin MacLeod + button animations Improvements · There are now 9 music pieces by Kevin MacLeod (incompetech.com) in the game. · Every battle has different music, that's 6. · Slower music for Main Menu and between battles, that's 7. · The sad music previously played everywhere is now in Defeat Screen, that's 8. · Victory Screen has new happy music, that's 9. · Note, music from Defeat and Victory Screens intentionally continues (… | 16604823 | |
| Game update | Patch 0 9 29 : Better Lamia and Better Localization Improvements · One of the Normal+ bosses, Ancient Lamia, now also increases attack of ready enemies by 1. · That is to make her more unique than just a Nymph with higher heal number. · That also makes here even more of "you don't want to let it stay alive" type of enemy. · Localization of ability description was improved. · Hypertrophy icon was improved with cooler pants. | 16580596 | |
| Game update | Patch 0 9 28 : Demo infrastructure Improvements · Implemented a system that allows to make a demo with limited content from latest build. · As result, demo is now same version as the full game. Bugfixes · Fixed localization key for Anger's description. | 16567734 | |
| Game update | Patch 0.9.26 : Localization related bugfixes Bugfixes · In Spanish, Portuguese, French, German and Ukrainian, female characters now have words fixed to be in feminine form. · Texts on the bottom of Menu Screen now immediately change to last selected language. Improvements · Texts in combo boxes of Settings screen are now in the center. This makes sure that Arabic language isn't on the other side of the combo box. | 16538716 | |
| Game update | Patch 0.9.25 : Localizations for 26 languages Features · The game is now localized to 26 languages (plus 3 variants) that have full platform support on Steam: · When you start the game, if you didn't choose a language yet, the game shows a screen to choose a language from. · Language can also be changed in Settings. · There's only English Steam page at this point, going to add localized Steam pages soon. · I expect to add more languages af… | 16523560 | |
| Game update | Patch 0.9.24 : Minor Interface Bugfixes Bugfixes · Small "Play" tooltip was shown in Main Menu. Fixed. · Intellect cards displayed "Intellect 0" in mouseover info. Fixed. · Grape cards shown green Intellect number when they got mana from Rejuvenation. Fixed. | 16419581 | |
| Game update | Patch 0.9.21 : Fix for Enemy Queue Bugfixes · Very rarely, first enemy wasn't taking any damage. · Enemy Queue was rewritten in a more robust way to (hopefully) eliminate the issue. | 16395079 | |
| Game update | Patch 0.9.20 : Interface improvements Improvements · Added sounds to many interface elements. · Buttons have hover and click sounds. · Cards in hand have shift-up and play sounds. · Other clickable elements w/o hovered state have click sounds only. · Added Interface Volume to Settings (which affects all of those sounds). · Improved map between battles. · The blinking highlight is larger, and also scales in size. · Unavailable path… | 16366455 | |
| Game update | Patch 0.9.17 : Improvements of enemies Improvements · Dryads got new images. · Reason: The problem with previous images was that other enemies are in 3/4 view. · Note: Dryads kept visually different from Nymphs by not using green elements like leaves. · The payoff part of Gargoyles' passive was changed. · Was: 3 damage. · Now: Double damage. · Reason: The previous payoff incentivized 1-damage ability spam too much. · Benefit: Makes… | 16342200 | |
| Game update | Patch 0. 9.16 - Minor fixes of known issues Bugfixes · Fixed an issue with resolution box being empty with Windows context scaling sometimes. · Fixed an issue with braces being shown when hovering over empty hand. · Fixed an issue with heal sound effect being unaffected by SFX volume slider. | 16330541 | |
| Game update | Patch 0.9.15 : Bugfixes and Video Settings Features · Settings now have Resolution and Display Mode. · Pluses on ability buttons are now in color of their Status. Bugfixes · Fixed issues with Status queue breaking when the game was played very quickly. · Fixed issues with Enemy queue breaking when the game was played very quickly. · Fixed issues with game visuals sometimes not clearing properly when starting new run from Victory or Defe… | 16325806 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.