Patch 0 9 34 : Combo Kill Score

Forestygian · build 16803695 · published

On SteamNotes only · this build shipped before we watched the app

Improvements

  • Combo Kill system added.
    • Killing two enemies with one ability is Double Kill, three - Tripple Kill, and so on.
    • Combo kill text is shown on top-mid of the screen.

  • Score system added.

    • Score earned this battle is shown on top-right side of the screen.
    • Killing one enemy at once earns 100 score, Double Kill earns 400, Tripple Kill - 1200, and so on.
    • Battle Score defines which Victory Text to show ("Convincing Victory" etc).
    • Battle Score resets to 0 each battle.
    • At the end of victorious run, sum of Battle Scores defines which Run Victory Text to show ("Convincing Run" etc).

  • Content is now unlocked ~4 times faster for players who win a lot.

    • If you didn't unlock all heroes yet, a victorious run unlocks a hero and 3 Cycles or Statuses.
    • If you unlocked all heroes but not all the rest, a victorious run unlocks 3 Cycles and 3 Statuses.
    • Content is unlocked by victorious runs only now.
    • This also works retroactively. Those who played more than 6 runs, should have all content unlocked. (Can't retroactively filter out defeats, so it's true for any 7+ runs).

  • Number of enemies left in battle is also shown by a bar now.

    • Ability area bar changed to look more like that new enemy bar (as they show similar things).

  • Bone-crush-like sound is played when enemy or hero is hit.

    • If it was a multi kill combo, an extra sound is blended in.

  • Minor visual improvements here and there.