Tower Lab
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo Update Hi everyone, the updated demo just went up for Steam Next Fest. I have attached all the changes relevant to the demo build below. I have already received some submitted bug reports for the new build. So we will get on those ASAP. Thank you! v0.0.6 Demo Update Gameplay · Added tower tech trees with branching upgrade paths and module nodes · Utility cards now play directly from your hand for inst… | — | |
| Game update | Demo Patch Notes v0.0.4.1 New Feature · Added right click Tower Context Menu to sell tower and view tower info after placement Bug Fixes · Fixed wave progression and shop occurrence in endless mode (starts at wave 6) · Fixed hand card duplication when pressing F to start wave while hovering over a card · Fixed losing tower when moving and pressing F to start wave · Fixed input hints not localized when switching language… | — | |
| News | Tower Lab Demo is out! The demo includes multiple standard stages, endless mode, and leaderboards to compete on. Share your feedback with us, tell your friends, and add the game to your wishlist <3 All 12 languages are fully supported in the demo! · English · 简体中文 (Simplified Chinese) · 繁體中文 (Traditional Chinese) · Español (Spanish) · Français (French) · Deutsch (German) · 日本語 (Japanese) · 한국어 (Korean) · Русский (Rus… | — | |
| In-game event | Progress Update - A bunch of new things! Hi, everyone! We hope you had a wonderful holiday season! We've been hard at work throughout the break, and Community Playtest 2 has been invaluable in shaping the demo. Here's a summary of what we've accomplished over the past couple weeks. Deckbuilding System Overhaul The core deckbuilding loop has received major upgrades: · Card Removal and Rerolls are now available in the Shop · New Deckbui… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Community Playtest 1 Wrap-up! Thank you all so much for participating in our very first community playtest! We are genuinely blown away by the response. The amount of time you all put into writing up feedback, reporting bugs, and sharing your experiences with us has been incredible, and we couldn't be more grateful for this community's support and enthusiasm. Seriously, you're awesome. So... What's next? Our goal is to rele… | — |
| In-game event | Game Update! v0.0.2 Hi, everyone! Hope you are having a great week so far ☺️ We’ve chosen this coming weekend to launch the first playtest on Steam. Any feedback and suggestions are welcome and highly valued! This playtest will be available from October 24th to 26th, 2025 - a total of 3 days. It will be announced on our Discord when it is live! So, what is included in this build? Physics · There is no traditional… | — |
| Community | Welcome, welcome, welcome ⚙️🔧 Hi there! Welcome to our first devlog! It’s great to have you here 😊 It’s crazy to think that this was just a little jam entry a year ago. We picked it up again a few months later after discovering how much we enjoy the idea of expanding on it. The game has come so far already, and we’re only getting started! There are many more physics interactions, towers, and unit types we want to add. And… | — |