Hi, everyone!
Hope you are having a great week so far ☺️
We’ve chosen this coming weekend to launch the first playtest on Steam. Any feedback and suggestions are welcome and highly valued!
This playtest will be available from October 24th to 26th, 2025 - a total of 3 days. It will be announced on our Discord when it is live!
Physics
There is no traditional health/stat system here. Instead, you knock enemies off their paths. Thanks to gravity!
Many interaction types: Knockback, Scale, Orbit, Slow, Push, Bounce
Grow or shrink enemies, projectiles, and objects. Change their weight and force. Take power and economy into YOUR control. 📈
Knockback system with stability.
Roguelite progression
Replayable runs with a shop to enhance your equipment after every stage. 💰
Modules: Purchasable items to enhance how towers work and alter other gameplay elements.
Tower Defense
10 Towers that behave completely differently. Most importantly, towers interact with each other. Build contraptions, think in blueprint creations. 🗼
5 Levels that feature unique layouts and waves of enemies.
Enemies spawn as swarms at different scale levels. (In this build, we only have 1 enemy type and 1 friendly unit type, but we are quickly expanding. Stay tuned)
Deckbuilding
Craft your deck with new cards from the shop.
Synergize towers with modules to create distinct builds and unique runs. 💡
Hand energy management system.
Others:
Discord and Steam Rich Presence
This build is a very early look at the game's work in progress, about 0.5 - 2 hours of gameplay content. If you like what you see, please add our game to your wishlist - it means the world to us.
After this test ends, we’ll gather your feedback to refine, optimize the game and work on new levels, units, upgrades, and even Steam Workshop content.
(More Roadmap chat coming soon, stay posted.)
💌 Join our Discord to connect with other players and share your thoughts.
Bug reports and suggestions are always welcome! You can submit them via Discord or in our Community Hub:
https://steamcommunity.com/app/3084810/discussions/
Thank you so much for your support!
Devon & Xueer