Nazi Zombies
Playing now
57Sampling since 07:19 UTC
72%of peak
All-time peak
796 Sep 2026
Playing now
57Sampling since 07:19 UTC
All-time peak
796 Sep 2026
| Published | Title | Build |
|---|---|---|
| Hotfix #34 Splash damage reworked · Tweaked zombies pathing around heights · Buffed damage and range on Grenades, Fire Bombs and bouncing betty's · Fixed an exploit on Blutige Ernte | 25144900 | |
| Hotfix #33 Tweaked all explosive damage · Reduced DGX1000/DGX5000 splash damage range | 25082099 | |
| Hotfix #32 Added Aim Assist for controllers · Added Aim Assist option to disable/enable (OPTIONS>GAME) · Tweaked Explosive logic · Fixed controller menu bug | 25067736 | |
| Hotfix #31 New crosshair system! (Options>Crosshair) · Fixed some more issues related to the box disappearing · Fixed headshot delay for coop · Fixed some issues related to lag lerp · Fixed some cases where the zombies moonwalked · Fixed animation stutter on zombie run animation · Fixed an issue where the pause menu would display on the main menu | 25044898 | |
| Hotfix #30 New audio system for networked players · Tweaked announcer settings · M1911 base damage increased from 20 -> 40 · Game now pauses if you tab out · Fixed/Updated host migration system · Fixed lobbies becoming public when previously private · Fixed a bug with the weapon box where multiple boxes would spawn · Fixed another issue with bouncing betty's |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 20:01 | Hotfix #34 | 25144900 | public | 2 | — |
| 2 Sep 2026 | Wed | 14:34 | Hotfix #33 | 25082099 | public | 6 | — |
| 25000037 |
| Hotfix #29 Fixed lobby starting game spam · Fixed menu not showing when failing to join a game | — |
| Hotfix #28 Tweaked netcode to reduce CLIENTTIMEDOUT error · Fixed easter egg ending early | — |
| Hotfix #27 Fixed another issue with blessed weapons · Fixed perks loading the incorrect ones in SOLO (if you have a save you may lose the perks on load) · Fixed a bug related to traps | — |
| Hotfix #26 Servers are now available in Hong Kong · Optimised zombie clusters · Fixed players jumping on zombies heads · Fixed past games data · Fixed easter egg not counting all players · Fixed an issue where a weapon would still be blessed if not in the players inventory | — |
| Hotfix #25 RPG-7 base damage increased from 500 -> 950 · Carpet Bomber base damage increased from 950 -> 1450 · RG-6 base damage increased from 575 -> 890 · AIRSTRIKE base damage increased from 900 -> 1650 · DGX1000 base damage increased from 825 -> 1100 · DGX5000 base damage increased from 1650 -> 2100 | — |
| Hotfix #24 Updated the visuals of Klaustrophobie · Fixed some issues with dismemberment syncing · Fixed splash damage with all explosives · Adjusted health bar position | — |
| Hotfix #23 Added servers in South America · Fixed clip on Haus der Toten · Fixed Easter egg logic · Fixed zombies pushing the player when downed in coop | — |
| Taking to the Skiesmajor Added easter egg to Haus der Toten! (Can be activated in Standard Gamemode) · Added new calling card for completing the easter egg · Added new turret logic · Added new perk ui · Added new zombie logic (Their speed and attack now scale with rounds) · Added new recoil system · Added new Iron sights to some weapons · New Calling Card menu · New achievement · Increased sprint regen speed by 0.08 ·… | — |
| Hotfix #22 Fixed an exploit to keep your save in solo · Fixed turrets on Klaustrophobie · Fixed barricade not triggering repair when in the trigger on damage · Fixed ultra widescreen · Updated UI to support super ultra widescreen \ · Bouncing Betty base damage increased from 2000 -> 5500 · Eagle Eyed base damage increased from 500 -> 1250 · The Hunter base damage increased from 500 -> 1250 · SAKO TRG base… | — |
| Hotfix #21 Added zombie volume slider · Added sprint toggle option OPTIONS>CONTROLS · Tweaked UI for ultrawide support · Fixed DGX1000 Challenges · Light bringer damage now scales with rounds · Fixed some zombies taking too long to break a barricade | — |
| Hotfix #20 Added host migration · Added countdown to game start · Reworked grenade physics · Fixed another issue related to the teleporting zombies!!! · Fixed a bug where the zombie would push the player past the barricade · Tweaked zombie attack logic · Decreased zombie speed by 0.15 · Reduced the speed of zombie barricade animations by 5% \ · Vector fire rate increased from 0.067 -> 0.035 · JACK THE RIP… | — |
| Hotfix #19 Fixed another way the zombies can push the player OOB · Few tweaks to how data is handled by the PUNMANAGER | — |
| Hotfix #18 Fixed teleporting on spawn · Fixed more issues with zombies pushing the player OOB · Fixed zombies not looking at the barricade they were attacking · Fixed some issues related to weapon not being able to fire after being downed · Fixed an issue with 3rd person models · Fixed crawlers running without legs | — |
| Hotfix #17 Optimised explosions · Lobby no longer resets gamemode when map is changed (unless map doesn't support it) · Updated zombie spawns on Klaustrophobie · Fixed respawning with DGX1000 · Fixed weapons being blessed when removed from inventory · Fixed zombies trying to attack a player that was spectating · Fixed players not returning to spawn when respawned | — |
| Hotfix #16 Removed schizophrenia · Fixed some clips on Blutige Ernte | — |
| Hotfix #15 Fixed some cases where the weapon won't fire · Fixed some aiming issues · Fixed a pathing issue with stairs · Fixed an issue where zombies looked at the player before climbing in | — |
| Hotfix #14 Fixed zombies running away on Blutige Ernte · Added option for supporter pack to disable xp boost (OPTIONS>GAME) · Added option to enable/disable dev console (OPTIONS>GAME) · Fixed secret achievement popping before prestige 10 · Fixed weapon box sharing the weapon. | — |
| Hotfix #13 Fixed some cases where zombies got stuck outside · Fixed instant attack from zombies · Fixed some barricade issues | — |
| Hotfix #12 Fixed zombies pushing the player OOB · Fixed zombies getting stuck on some geometry · Fixed some glitch spots on Haus der Toten · Decreased zombie speed by 0.2 | — |
| Hotfix #11 Overhauled the AI · Added new logic for ai "nodes" · Fixed some glitch spots · Fixed reload text show on weapons that you can't reload | — |