Nazi Zombies · published
Added host migration
Added countdown to game start
Reworked grenade physics
Fixed another issue related to the teleporting zombies!!!
Fixed a bug where the zombie would push the player past the barricade
Tweaked zombie attack logic
Decreased zombie speed by 0.15
Reduced the speed of zombie barricade animations by 5%
Vector fire rate increased from 0.067 -> 0.035
JACK THE RIPPER base damage increased from 400 -> 475
DGX1000 base damage increased from 725 -> 825
DGX5000 base damage increased from 1100 -> 1650
RMB-93 base damage increased from 220 (per pellet) -> 325
The Problem Solver base damage increased from 400 (per pellet) -> 600
XM1014 base damage increased from 185 (per pellet) -> 320
Red Mist base damage increased from 410(per pellet) -> 575
Jackhammer base damage increased from 140(per pellet) -> 300
Limb Stew base damage increased from 220(per pellet) -> 550
Double Trouble base damage increased from 250 -> 425
The GOAT base damage increased from 290 -> 400
THOMPSON base damage increased from 145 -> 225
Chicago Typewriter base damage increased from 330 -> 410
MP40 base damage increased from 120 -> 220
MP1337 base damage increased from 280 -> 455
MP1337 mag size increased from 256 -> 448
.357 MAGNUM base damage increased from 400 -> 600
PYTHON base damage increased from 650 -> 850
FAMAS base damage increased from 200 -> 220
LE FAMAS base damage increased from 355 -> 400