Hotfix #20

Nazi Zombies · published

  • Added host migration

  • Added countdown to game start

  • Reworked grenade physics

  • Fixed another issue related to the teleporting zombies!!!

  • Fixed a bug where the zombie would push the player past the barricade

  • Tweaked zombie attack logic

  • Decreased zombie speed by 0.15

  • Reduced the speed of zombie barricade animations by 5%

[WEAPONS]

  • Vector fire rate increased from 0.067 -> 0.035

  • JACK THE RIPPER base damage increased from 400 -> 475

  • DGX1000 base damage increased from 725 -> 825

  • DGX5000 base damage increased from 1100 -> 1650

  • RMB-93 base damage increased from 220 (per pellet) -> 325

  • The Problem Solver base damage increased from 400 (per pellet) -> 600

  • XM1014 base damage increased from 185 (per pellet) -> 320

  • Red Mist base damage increased from 410(per pellet) -> 575

  • Jackhammer base damage increased from 140(per pellet) -> 300

  • Limb Stew base damage increased from 220(per pellet) -> 550

  • Double Trouble base damage increased from 250 -> 425

  • The GOAT base damage increased from 290 -> 400

  • THOMPSON base damage increased from 145 -> 225

  • Chicago Typewriter base damage increased from 330 -> 410

  • MP40 base damage increased from 120 -> 220

  • MP1337 base damage increased from 280 -> 455

  • MP1337 mag size increased from 256 -> 448

  • .357 MAGNUM base damage increased from 400 -> 600

  • PYTHON base damage increased from 650 -> 850

  • FAMAS base damage increased from 200 -> 220

  • LE FAMAS base damage increased from 355 -> 400