Nazi Zombies
Playing now
16−9 vs. yesterday
20%of peak
All-time peak
796 Sep 2026
Playing now
16−9 vs. yesterday
All-time peak
796 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Global Server Browser We are excited to roll out a highly requested overhaul to our multiplayer matchmaking system. You are no longer restricted to finding games per region! Key Features & Changes: · Global Visibility: The server browser has been completely rebuilt to display active lobbies from all regions worldwide on a single, unified page. · Latency Indicators: To help you navigate global servers, exact ping (ms… | — | |
| Game update | Hotfix #31 New crosshair system! (Options>Crosshair) · Fixed some more issues related to the box disappearing · Fixed headshot delay for coop · Fixed some issues related to lag lerp · Fixed some cases where the zombies moonwalked · Fixed animation stutter on zombie run animation · Fixed an issue where the pause menu would display on the main menu | 25044898 | |
| Game update | Hotfix #30 New audio system for networked players · Tweaked announcer settings · M1911 base damage increased from 20 -> 40 · Game now pauses if you tab out · Fixed/Updated host migration system · Fixed lobbies becoming public when previously private · Fixed a bug with the weapon box where multiple boxes would spawn · Fixed another issue with bouncing betty's | 25000037 | |
| Game update | Hotfix #29 Fixed lobby starting game spam · Fixed menu not showing when failing to join a game | — | |
| Game update | Hotfix #28 Tweaked netcode to reduce CLIENTTIMEDOUT error · Fixed easter egg ending early | — | |
| Game update | Hotfix #27 Fixed another issue with blessed weapons · Fixed perks loading the incorrect ones in SOLO (if you have a save you may lose the perks on load) · Fixed a bug related to traps | — | |
| Game update | Hotfix #26 Servers are now available in Hong Kong · Optimised zombie clusters · Fixed players jumping on zombies heads · Fixed past games data · Fixed easter egg not counting all players · Fixed an issue where a weapon would still be blessed if not in the players inventory | — | |
| Game update | Hotfix #25 RPG-7 base damage increased from 500 -> 950 · Carpet Bomber base damage increased from 950 -> 1450 · RG-6 base damage increased from 575 -> 890 · AIRSTRIKE base damage increased from 900 -> 1650 · DGX1000 base damage increased from 825 -> 1100 · DGX5000 base damage increased from 1650 -> 2100 | — | |
| Game update | Hotfix #24 Updated the visuals of Klaustrophobie · Fixed some issues with dismemberment syncing · Fixed splash damage with all explosives · Adjusted health bar position | — | |
| Game update | Hotfix #23 Added servers in South America · Fixed clip on Haus der Toten · Fixed Easter egg logic · Fixed zombies pushing the player when downed in coop | — | |
| Major update | Taking to the Skies Added easter egg to Haus der Toten! (Can be activated in Standard Gamemode) · Added new calling card for completing the easter egg · Added new turret logic · Added new perk ui · Added new zombie logic (Their speed and attack now scale with rounds) · Added new recoil system · Added new Iron sights to some weapons · New Calling Card menu · New achievement · Increased sprint regen speed by 0.08 ·… | — | |
| Game update | Hotfix #22 Fixed an exploit to keep your save in solo · Fixed turrets on Klaustrophobie · Fixed barricade not triggering repair when in the trigger on damage · Fixed ultra widescreen · Updated UI to support super ultra widescreen \ · Bouncing Betty base damage increased from 2000 -> 5500 · Eagle Eyed base damage increased from 500 -> 1250 · The Hunter base damage increased from 500 -> 1250 · SAKO TRG base… | — | |
| Game update | Hotfix #21 Added zombie volume slider · Added sprint toggle option OPTIONS>CONTROLS · Tweaked UI for ultrawide support · Fixed DGX1000 Challenges · Light bringer damage now scales with rounds · Fixed some zombies taking too long to break a barricade | — | |
| Game update | Hotfix #20 Added host migration · Added countdown to game start · Reworked grenade physics · Fixed another issue related to the teleporting zombies!!! · Fixed a bug where the zombie would push the player past the barricade · Tweaked zombie attack logic · Decreased zombie speed by 0.15 · Reduced the speed of zombie barricade animations by 5% \ · Vector fire rate increased from 0.067 -> 0.035 · JACK THE RIP… | — | |
| Game update | Hotfix #19 Fixed another way the zombies can push the player OOB · Few tweaks to how data is handled by the PUNMANAGER | — | |
| Game update | Hotfix #18 Fixed teleporting on spawn · Fixed more issues with zombies pushing the player OOB · Fixed zombies not looking at the barricade they were attacking · Fixed some issues related to weapon not being able to fire after being downed · Fixed an issue with 3rd person models · Fixed crawlers running without legs | — | |
| Game update | Hotfix #17 Optimised explosions · Lobby no longer resets gamemode when map is changed (unless map doesn't support it) · Updated zombie spawns on Klaustrophobie · Fixed respawning with DGX1000 · Fixed weapons being blessed when removed from inventory · Fixed zombies trying to attack a player that was spectating · Fixed players not returning to spawn when respawned | — | |
| Game update | Hotfix #16 Removed schizophrenia · Fixed some clips on Blutige Ernte | — | |
| Game update | Hotfix #15 Fixed some cases where the weapon won't fire · Fixed some aiming issues · Fixed a pathing issue with stairs · Fixed an issue where zombies looked at the player before climbing in | — | |
| Game update | Hotfix #14 Fixed zombies running away on Blutige Ernte · Added option for supporter pack to disable xp boost (OPTIONS>GAME) · Added option to enable/disable dev console (OPTIONS>GAME) · Fixed secret achievement popping before prestige 10 · Fixed weapon box sharing the weapon. | — | |
| Game update | Hotfix #13 Fixed some cases where zombies got stuck outside · Fixed instant attack from zombies · Fixed some barricade issues | — | |
| Game update | Hotfix #12 Fixed zombies pushing the player OOB · Fixed zombies getting stuck on some geometry · Fixed some glitch spots on Haus der Toten · Decreased zombie speed by 0.2 | — | |
| Game update | Hotfix #11 Overhauled the AI · Added new logic for ai "nodes" · Fixed some glitch spots · Fixed reload text show on weapons that you can't reload | — | |
| Game update | Hotfix #10 Fixed weapon box sync · Fixed zombies path being broken when on stairs · Fixed some bugs related to being rocketed into the air · Fixed spectating bugs · Reduced zombie attack speed by 0.1 · Increased "Get Buff" max health by 50 (You can take one more hit before going down) · Reviving a player now displays a white banner · Formatted some leaderboard strings · Few net code changes to make it mor… | — | |
| Game update | Hotfix #9 Game over is now triggered when a player leaves (this is to stop softlocks, this will change in the future to host migration) · Added Steam Authentication to the servers · Private servers now require you to invite friends instead of using the password and join game menu · Fixed players spawning out of the map · Fixed zombie pathing · Fixed crashes with Steam Lobbies · Fixed crash with Steam Inv… | — | |
| Game update | Hotfix #8 Vector ammo change from 160 -> 256 · Vector base damage increased from 120 -> 140 · JACK THE RIPPER ammo changes from 224 -> 320 · JACK THE RIPPER base damage increased from 320 -> 400 · Added scroll view to After Action Report rewards · New logic for solo, leaving a game while downed will erase your save for that session · Fixed solo downed progressing other weapon challenges · Fixed power ups… | 24522269 | |
| Game update | Hotfix #7 Fixed KLAUSTROPHOBIE SURVIVOR Challenges again · RMB-93 Base damage increased from 180 -> 220 · The Problem Solver Base damage increased from 325 -> 400 · XM1014 Base damage increased from 160 -> 185 · Red Mist Base damage increased from 300 -> 410 · Reduced all explosive weapons damage by 5% · Reduced splash damage to player · Fixed pickups spawning outside · Fixed secret achievement popping e… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.