Board Game Society
Playing now
3+1 vs. yesterday
38%of peak
All-time peak
87 Sep 2026
Playing now
3+1 vs. yesterday
All-time peak
87 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | FRIENDS PASS Friends-pass Thats right dear B.G.S members! On launch, Board Game Society will have friends-pass! "Frie... wha? Whats a F...friend pass?" you might ask yourself right now, and let me tell you, its the best dang thing. A Friends-pass is a downloadable version of the game that you can download for free, to play the game together with a friend that owns the full game, for free! No matter for how… | — | |
| Community | Ofiicial release date: 28th of August RELEASE DATE IS NOW HERE! Board Game Society will release next week, 28th of August 12PM CEST / 3AM PDT Hi B.G.S members! So we sort of kinda maybe completely forgot to hit send on the whole release date... ITS NEXT WEEK! We have not known about it ourselves for super long, but we knew that it would be sooner rather than later, and now it is finally set in stone! So tell your friends, your fami… | — | |
| Community | Brand new playtest is now live! Hello dear B.G.S Members We have some announcements ready for you in time for the summer sun! Playtest: During the summer months, we will have a playtest open for anyone that wants to join! You'll be able to go absolutely ham on fresh content and features that has never been seen before. The signup is up and running already on B.G.S Steam page, and will be playable the very second you get accep… | — | |
| Community | Sign of life, Board Game Society So we sort of dropped the ball on the whole communication of our progress. So here is a progress update! Since our last update (11th of december, yikes) quite a lot has understandably changed. Our entire Encounter system has been rebuilt from the ground up, Steam integration is being fully implemented, bugs are being squashed and so. Much. Tweaking. “But Jetebra, why haven’t you been updating a… | — | |
| Community | Demo: Board Game Come-Alive is now active! DEMO: Board Game Come Alive is now... Live! Something seems to have woken up the forest of Timber falls... INTERACTIVE ENVIRONMENT Wherever you look around the world, there will be something for you fidget-loving people to interact with! lets see how many secrets you can find. psss... the lilypads are my favourite BIG OVERHAUL With the board coming alive, we felt that it might be appropiate to… | — | |
| In-game event | Scream 4 Fest demo update: clarity Wassup peeps! In celebration on being a part of Steams Scream 4 Fest, we are releasing a new update for the demo with a heavy focus on clarity and bugfixes! We are still working quite heavily on improving gamefeel, bugs and you know... finishing the game and we hope this update takes us in the right direction! With this update, a plethora of small tweaks to the UI has been made to make it more… | — | |
| Game update | Friday Optimization + boss patch Hello fellow friday freaks This week our primary focus has been to make the game run smoother. We thought we'd already done it the first time, but turns out our optimizations was UNoptimizations. So we've put on our thinking caps, and went hard to work to optimize the game as much as we can. We still have some ways to go, but now it should hopefully run a lot smoother than before! We also got s… | — | |
| Major update | 🎃 SPOOKY MONTH UPDATE: Demo v.2 is LIVE! 🎃 Happy Spooky month everyone! Here comes an update we've been DYING to get out, if you don't see it, please restart your Steam client, and it will prolly come up. All the feedback you guys have sent us via forums, Discord, somehow via private emails and one via a brick through our window has been invaluable. For some reason not even we here at Jetebra can understand, there is a constant stream o… | — | |
| Community | BACK FROM SUMMER! We're back, with a thrilling amount of energy after a good rest in our summer crypts, and dives straight into development again! A massive thank you to all of you who braved our demo, your screams, laughter combined with all your feedback has become the beating heart of this project, and made our board games truly come alive. Your words has been the silver bullets we needed to keep the mental m… | — | |
| Community | SUMMER BREAK & TELEPORTATION Hey everyone! We just wanted to send out a massive THANK YOU to all of you who played the demo for Board Game Society during the festival! It’s been incredible seeing so many of you explore the cursed forest, throw dice at monsters, and yell at your friends during chaotic events. The feedback, the kind words, the bug reports, and the chaos you've shared with us have meant the world. We're pushi… | — | |
| Community | 🎉 Thank You for Playing Our Demo During Steam Next Fest! 🎉 We just wanted to say a huge thank you to everyone who played our demo during Steam Next Fest! Your support, enthusiasm, and feedback have meant the world to us. Thanks to your help, we've been able to track down and fix a ton of bugs, and we’ve made several improvements based on your suggestions. Whether you reported a sneaky glitch or shared your thoughts on how the game feels, we appreciate… | — | |
| Community | Demo Timer Removed – You Asked, We Listened! The demo timer is gone. For good. A lot of players asked for it, and we totally get it — a timer in a board game doesn’t exactly scream "chill time with your friends" So we went back, looked at the feedback, and said "screw that" No more countdown. No more pressure. You can try Board Game Society as much as you like, whenever you like. Whether you're solo testing mechanics or pulling a friend i… | — | |
| Community | We Want To Hear Your Ideas! Hi Everyone! We’re thrilled to share the first public demo of Board Game Society with you during Steam Next Fest! 🎉 This is a big milestone for us, and we can’t wait to hear what you think. 🎲 Tried the demo? Help shape the game! We’re looking for your thoughts, ideas, and bug reports. Whether it’s a clever mechanic you loved or something that felt off. We want to know. 💬 Best way to reach us… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.