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Board Game Society›Events›First Week Hotfix
Game update

First Week Hotfix

Board Game Society · published 2 Sep 2026, 13:45 UTC · build 25081159

All eventsPlayers around this dateRead on Steam

Hi there B.G.S members! Here comes a minor update with a bunch of Q.O.L tweaks and additions that you guys have given us feedback about!

these are the ones that were set as top priority overall, and we will continue to go through all of your feedback to make sure that everything is in tip top shape! If you have some feedback, or experienced a bug that you want us to know about, don't hesitate to join our Discord and tell us about it:

We are working extremely hard to provide you all with the major updates as soon as possible, we just wanted to make sure that these things were fixed beforehand.

Patch Notes

Highlights:

(read more about these points below)

* Quickplay button!

* Lobby "waiting" bug fixed

* Teleport softlock fixed

* "You loose" is now "you lose"! Extremely important.

Gameplay & Softlock Fixes

Teleport & Turn Flow:

* Fixed a major softlock affecting **Teleport** and **Healing** interactions.

UI & Menu Improvements

General:

* Removed the CRT visual effect on the mouse cursor for improved clarity.

* fixed visual hotspot of cursor to actually be at the right position of the cursor.

* Updated cursors color to be easier to find.

* Fixed dropdown scrolling speed in both the Start Menu, in-game Settings and general dice customization.

* Improved dropdown readability and visual clarity.

* Added a Back button to the Friends Pass "cant join lobbies" UI to prevent players from becoming trapped in the join lobbies menu.

* Made character quotes text not clip through the boards sides

* Events information texts should no longer be too long for the screen (made them shorter)

Dice Customization:

* Improved readability of the **Dice Customization** buttons (text should no longer become microscopic).

Lobby browser improvements:

* Added a new Quick Join button! This will hopefully make it a lot easier for you to find available lobbies.

* Updated lobby entries so they more clearly display their current status.

* Unavailable lobbies are now communicated more clearly.

* Overhauled the lobby filter display.

* Added two additional dropdown filters to make finding suitable lobbies easier.

Stability, Error Handling & minor fixes

* Resolved several smaller UX flow issues caused by interacting with nodes before a turn had fully ended.

* Improved recovery handling around Teleport destination selection to prevent players from remaining stuck in an active Teleport state.

* Added additional safeguards for cases where UI prompts are cancelled, timed out, or somehow close unexpectedly.

* Shortened event text where necessary so descriptions fit properly inside the Event screen.

* Implemented a retry system for Steam achievements that should unlocked previously but were not successfully granted to the player.

More from Board Game Society

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