Eye of the Commando
Last seen
0Sampled 29 minutes ago · not a live figure
—of peak
All-time peak
29 Sep 2026
Last seen
0Sampled 29 minutes ago · not a live figure
All-time peak
29 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes 1.5.1.e More smol fixes, there was another soft lock with the Remote Turret in raid mode, got that whipped. Upgraded the level up and flag capture screens, will be adding some sound to those soon too. Trees that burn down no longer leave log cover behind. Bugs bugs. | — | |
| Game update | Hotfix 1.5.1.c In addition to fixing a number of controller bugs (including one show stopper if you happen to be playing on your couch via a docked Steam Deck, yikes) I added some new flair to the raid chest opening animations, because I got some great new tunes for them. But now those animations need to be skippable. Back to work! | — | |
| In-game event | 1.5.1 - Raid Mode Score Challenge 1.5.1 : Raid Mode updates, a contest, and hella bug fixes Also some new trees State of Raid Score Attack The State of Raid event in Raid Mode, which appears every time the threat meter caps and you advance a threat level, now has score attack elements. You get a 20% bonus for all points earned while State of Raid is active, and kills extend the duration. This is to encourage you to go fight thi… | 24617752 | |
| Major update | Early Access 1.5 : The Glow-Up New Campaign Mode Mission: The Train! This is easily the most exciting part of the update, right? A whole new mission between levels 5 and 6 (now 7!) that has the Commando on a moving train rushing through a canyon in the island. It's actiony, a run-and-gun refresher between the maze-like dungeon of The Lab and the really-maze-like dungeon of The Volcano. You'll see a lot of familiar face but a… | 24367701 | |
| Game update | 1.4.0.E+1 patch notes I was told that "1.4.0.F" would be bad so it's E+1. Y'all try the Contra Roll yet? Come on it's awesome. Hold the Contra Roll button (shift or gamepad A) while you have the knife out and your roll will rotate you to face the direction you rolled away from. Great when you need to get away from something but also shoot it! ~ a c t i o n _ e c o n o m y ~ Option Menu Refresh It needed to be more t… | — | |
| In-game event | Eye of the Commando Roadmap May 2024 The first lines of code for Eye of the Commando are written during a game jam. The game launches in early access later that year, and work continues to this day. What can you expect at launch? Campaign Mode: A second act, and more interesting gear. Revisiting Act I Lessons learned and feedback gathered will be applied to make a better and smoother experience in what will be the first h… | 23098272 | |
| Game update | Patch 1.4.0.c Fixed the hang/crash in level 5 with the Scientist enemy. Improved logging! | — | |
| In-game event | 1.4 Update Eye of the Commando 1.4 is live! 1.4.0.b if we're being picky, but yeah! What are the biggest changes? New Scoring for Raid Mode Previously raid mode was simply scored of number of kills. A single point for each enemy, even the tough ones, even late in the run. Everyone was equal. Simpler times indeed. No longer! Instead, most enemies are still worth a single point, with captains being worth mo… | 23080725 | |
| Major update | Raid Mode is Live! Early Access 1.3 Raid Mode is Live! No longer consigned to the MAGFest demo, you can play Raid Mode right now on main. "Start Game" will give you the option to start in either Campaign or Raid and you go from there. Full details below, but the most important part is that there is a Raid Mode Leaderboard for most kills which has already sent some of you running to the start menu to go play. But First: Before get… | 21591964 | |
| In-game event | Raid Mode debut at MAGFest We're at MAGFest in the MAGFest Indie Videogame Showcase! Our very first booth, on a shoestring budget, but hey it's a good time and people are enjoying the build. You can too, from the comfort of your own home. Beta Build: The Raid "Make a roguelike mode" x 100 -- you have been heard, friends. Introducing Raid Mode , a procedural battlefield with randomized rewards and a new growth system. Bet… | — | |
| Game update | Early Access 1.1d Quick Fix Fix for broken data in the credits scene -- made for a rather jarring and boring ending, sorry about that. Added a couple of new hair colors, including "Normal coloured brown hair" by request from WanderingHero who wanted to live his own commando dream. | 19844716 | |
| Game update | Steam TPS Fest Sale Update! Bug Fixes / QoL * Fixed the one-shots that were happening from some boss weapons and explosions. These weren't intentional. * Commando can no longer RPG himself to death, that wasn't intentional either. * Fixed some weirdness between saves, and some crashes on level transitions. * Added a tutorial for the Commando Knife in Level 1. Freedom Is 33% Off Eye of the Commando is on sale for Steam's T… | 19727646 | |
| Game update | Early Access 1.1b : Bug fixing Fixed up some bugs that could occur with saves, if you got stuck at the end of level 2 for instance, you should be ok now. Changed up how pathfinding works, it'll be for the better in the long run, but if you happen to read these patch notes and then find enemies stuck in places they shouldn't be, please let me know! | 19539915 | |
| Game update | Build 1.1a with some minor bug fixes If you were having trouble loading saves, that should be fixed now. Also corrected some stuff with knockback on slime enemies, and the music fading out if you restart the first level. | 18797996 | |
| Major update | Early access 1.1 : New Weapons, New Leaderboards, and a Knife? Kept You Waiting, Huh? Been a minute since the last patch, I know. Work continues on this game, nearly every day, just in short controlled bursts. It isn't exactly paying the bills, but I'm dedicated to it (and you , dear player) and will see it through. I'm having a great time with it, hopefully some of you can say the same thing. If you ever wanna watch me work on the game, check out twitch.t… | 18634210 | |
| Game update | 14 October hotfix Corrected a few minor issues, and one major one: saving and loading shouldn't break on level 2 anymore. Pay no attention to the knife in the bottom right of the UI. | 16045208 | |
| In-game event | EA 1.0a: Saving and Loading! Saving and loading now available for those who don't want to play all six areas back to back. The game will autosave in an autosave slot at the start of every area, but you have four other save slots to do with as you please. Loading a game will disqualify the run from the speedrun leaderboards but eventually there will be leaderboard categories that allow loading . Please hit me up with any bu… | — | |
| In-game event | Early Access Roadmap Thanks for an exciting first week of Early Access! Bring on the feedback, swing by the Discord, and if you want to help the game succeed, please consider leaving a review. Today's Build · Audio pass on death sounds and some of the music. · More fixes for Combinator errors. · Enemy grenades no longer occasionally move twice per turn. Here's what's coming up next. Phase 1 Critical bug fixes (some… | 15815345 | |
| Game update | Probably fixed the skybox thing Probably! Also, the Combinator shouldn't have the ability to drop health kits any longer. | 15777545 | |
| Game update | 20 September hotfix Fixed Destroy inventory slot not working. · Fixed a couple of bugs with the Combinator. But not all! | 15774309 | |
| Game update | 19 September Hotfix Hey you, thanks for getting in on the ground floor of an Early Access game! New content will happen before long, but right now I'm fixing bugs and working on save/load. Today's fixes/updates: · Battle Alloy cubes can no longer be placed in the Sub Weapon slot. · Certain blown up walls shouldn't shrink any more when you enter their space. · Added an additional Duct Tape to the level 5 shop. · We… | 15761223 | |
| In-game event | Early Access is Live 1.0 Early Access is live now! Changes in this build from the previous, for the handful of you with pre-release copies: · Added new wall tile variants to level 2. · New truck art, and trucks have a little more health. · SFX playing in the options menu · Show Tutorials changed to Show New Player Hints. · Enemies knocked into lava act like it. · Hammer guys don't target through walls and doors any… | 15731185 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.