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Eye of the CommandoNewsEarly Access Roadmap
In-game event

Early Access Roadmap

Eye of the Commando · published 25 Sep 2024, 00:12 UTC · build 15815345

All newsPlayers around this dateRead on Steam

Thanks for an exciting first week of Early Access! Bring on the feedback, swing by the Discord, and if you want to help the game succeed, please consider leaving a review.

Today's Build

  • Audio pass on death sounds and some of the music.
  • More fixes for Combinator errors.
  • Enemy grenades no longer occasionally move twice per turn.

Here's what's coming up next.

Phase 1


Critical bug fixes (some of which went out today)
Save and Load working. Not sure if this is going to be one of those F5-F9 games, but at minimum you'll be able to save at the start of a level, and save+quit to go do boring real life things.

Target: 1 October -- next Tuesday!

Phase Sooner


Iterate on new ways to play the game, but with the same content.

* New commando actions
* Dodge roll, has a cooldown, allows you to move two spaces and ignore damage during the move.
* Commando Knife, no-action short range throw attack, or a melee attack maybe
- Maybe. Maaaybe. This isn't really a melee game and there's no stealth yet.

* New weapon choices
* Bigass machine gun: Longest range, good damage.
* Shotgun: Shorter range, higher damage.
* Pistola / Uzi: Medium range, least damage, turning is free.'

Target: Late 2024

Phase Later


New content!

* New crafted areas
* Similar to missions 1-6, but different.
* Some existing missions may get extended (like Sewer)

* New enemies
* Bosses that can placed in areas.
* New mooks too.

* Procedural Content?!?
* Do people want this? Do they want it more than crafted areas?

Target: Early 2025

Phase Latest


Ideas that are the most flexible and amorphous.

* Skill trees for the Commando
* Wide variety here, but lots of new work required.

* Level Editor!?
* Do people want this? Do enough people want this?

Target: Before Launch

More from Eye of the Commando

Other announcements

All news
Game update14 Sep 20261.5.2d Patch NotesBug fixes a plenty! Every mode: * Minimap no longer micromap, sorry about that. * Commando knife no longer defeats shields, also sorry! * Enemies who jump or teleport or whatever should no longer occupy your tile in rare cases. You'll either be knocked away or they will land somewhere else. * Fixed the dialog title breaking when using certain names. Raid Mode * Lucky Lighter now correctly displ…Game update3 Sep 2026Patch 1.5.2c, pretty meaty stuff here actuallyGamepad updates The big one: r3 (right stick click, though you can set it to whatever) cycles through targets in front of you! Does this make things too easy? Is it just right? We shall find out. Raid Metamessiness Fixed up some things here, you can progress from Overcast to Twilight to Midnight again, and while there's no new bosses, the boss that does exist should do a better job of not spawn…In-game event30 Aug 2026Version 1.5.2 : Hella Raid Mode UpdateIf you like Raid Mode, these notes are going to delight you. What's in the build? · New content for Raid Mode in the form of new Trophies and Commendations. · New stats for Raid Mode, improving the Commando Knife and other abilities. · An actual end to Raid Mode, you don't just go infinite until you die. · Character Select screen for Raid Mode · A few new things tha-- WTF Character Select? Ever…