Decurion Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
16 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Sep 2026
| Published | Title | Build |
|---|---|---|
| Dev Update: Combo System Addedmajor The main idea of this system is to recognize skilled gameplay and to give extra points for that. When main actions are performed within a short timeframe it's considered a combo. The timeframe is 3 seconds - after an action you get 3 seconds to do the next one. Every action resets the timer, so the combo can continue as long as you keep acting within the timeframe of the last action. If no acti… | — | |
| Beta update 5.0.4 Added: · Tutorial has now 2 extra steps. One to show around about Energy gathering system and one about alternative fire mode. Fixed: · Game over menu soft locks the game in some edge cases. · Navigation buttons (Retry, To main menu, Next) can be pressed repeatedly on slower machines causing scene to be reloaded multiple times. · Power up particles not cleaned after scene reload. · Transition f… | — | |
| Beta update 0.5.3 What`s added: When you’re destroyed, a tiny ghost pops up at the same spot. The ghost stays visible for 30 seconds before it disappears. If you can return and grab the ghost during that time, you’ll get one of two rewards: · 100 Energy (60% chance) refills your power meter. · +1 Life (40% chance) gives you an extra life. The amount of ghosts is unlimited. When played coop the second player can… | — | |
| Demo updated to v0.2.2 Improvements and fixes in this version · Added best score to the level summary screen. Players can now reflect on and compare their previous and current results. · Added a visual cue to the operator ability. The operator ability is activated by holding the button for 1 second. I often noticed, however, that players tend to press the ability button briefly, get confused when nothing happens, and… | — | |
| Version 0.1.05 released Hi there! This one is quite minor. I am currently working on expanding and refactoring the point registration system. It will reward players for actions like picking up power-ups, completing a round without dying, etc. I'm also working on a new trailer because the game looks quite different since the last one. In the meantime, I’ve added some visual improvements: 1. Added a prewarm state – the… | — | |
| Local coop! Time for a new update, which is one of the most important ones so far. In this version, I've added a local co-op mode (couch co-op). It's now possible to go through every level in run mode together, sharing all the fun (and the pain). There isn't much selection in terms of Mechs and Pilots at the moment, so both players start with the default options. As for controls, the setup is as follows: k… | — | |
| New content is added Things that were added in this build: · Fourth level: In this level, I introduced a new tile type that will push everyone in a certain direction (indicated with arrows). This will be more dynamic in future releases as tiles will be shuffled every X amount of time. · Finalized localization: It was a very tedious task, but it’s done! Players can choose the language at first launch or via the sett… | — | |
| Multiple updates and bugfixes Optional tutorial level added. · Fixed a bug where speed dropped to zero after a state transition (while anomaly is active). · Added a small delay after melee and dash so that the player is not impacted by collisions immediately. Quality of life improvement. · Fixed styling in all levels, menus, and submenus. · Changed the logo. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 15:59 | No patch notes · unannounced build | 25170597 | public | 1 | — |
| 7 Sep 2026new | Mon | 13:07 | No patch notes · unannounced build | 25167619 | public | 1 | — |
| 6 Sep 2026 | Sun | 17:43 | No patch notes · unannounced build | 25154798 | public | 1 | — |