Beta update 5.0.4

Decurion Demo · published

Added:

  • Tutorial has now 2 extra steps. One to show around about Energy gathering system and one about alternative fire mode.

Fixed:

  • Game over menu soft locks the game in some edge cases.

  • Navigation buttons (Retry, To main menu, Next) can be pressed repeatedly on slower machines causing scene to be reloaded multiple times.

  • Power up particles not cleaned after scene reload.

  • Transition from one inactive state to another is no longer possible (can't be stunned when using pilot ability for example).

  • HUD being visible in pause menu.

  • Evolve also adds energy (issue with energy resetting every time).

Polished:

  • Game over screen reworked. Loading indicator and screen fade.

  • UI messages now look different. Much more visible.

  • HUD indicators are now interactive. Picking/using/recharging has now visual feedback.

  • Danger zones are now prompted to the player (Notify when in danger).

  • Info tooltip added on + button hover.

  • When player has more than 1 pilot ability use it's prompted.

  • Mark's dash is not dependent on framerate.

  • Anomaly gets +10% spawn chance if not spawned in the last round.

  • Deluminator anomaly animation is simplified.

  • Remaze anomaly stuns everyone not in motion.

  • Deflect shield radius increased by 15%.

  • Nozomi ghost speed increased by 50%.

Next:

  • Started working on leaderboards.

  • Starting yet another playtest round.