Decurion Demo · published
Hi there! This one is quite minor. I am currently working on expanding and refactoring the point registration system.
It will reward players for actions like picking up power-ups, completing a round without dying, etc.
I'm also working on a new trailer because the game looks quite different since the last one.
In the meantime, I’ve added some visual improvements:
1. Added a prewarm state – the player is no longer just standing at the start of the round but has a nice walkout (or jump off) animation.
2. Visual effect after picking up a power-up. The power-up now explodes, and after a short delay, the particles are pulled toward the player—a nice little visual cue that confirms the pickup.
3. Added electricity sparks on projectile collision.
4. Added flake particles to the first level.
5. The UI HUD is now a bit more dynamic. It reacts to certain level events and has a nice appearance effect.
That’s about it for this release! Stay tuned!