Archean
Playing now
22+10 vs. yesterday
23%of peak
All-time peak
97Jul 2024
Playing now
22+10 vs. yesterday
All-time peak
97Jul 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 118 Build: Fixed strut colors reverting to default after world reload · Physics: Fixed erratic orbital data and gradual Pe/Ap drift in low planetary orbits · DockingPort: Fixed docked entities undocking on world reload · Computer/Dashboard: Fixed cursor-to-pixel conversion rounding to the nearest pixel instead of the one being aimed at · UI: Alt key now tap-only for Mouse Look (hold mode disabled u… | — | |
| Game update | Update 115 XenonCode IDE: Added autocomplete system · XenonCode IDE: Fixed math node operands typed inline not being parenthesized · Router: Fixed misleading "Right click to add nodes" message shown in empty router interface · Tooltip: Fixed item tooltip clipping at screen edges · Tooltip: Ores now use the same tooltip as other items (fixes screen edge clipping) · UI: Fixed center of mass marker remaining… | — | |
| Game update | Update 112 DistanceSensor: Fixed power draw not respecting on/off state · Megalodon is now an opt-in feature (megalodon = yes under in server.ini) | — | |
| Major update | The Symmetry & Multiplayer Update The Symmetry & Multiplayer Update This update adds symmetry for components and pipes, peer-to-peer multiplayer without port forwarding, and in-game documentation. Component & Pipe Symmetry The symmetry system now works with components and pipes, not just blocks. Place a component on one side and its mirror copy appears on the other, with correct orientation. Pipes are also mirrored automaticall… | 22599160 | |
| Game update | Update 105 Added networking Subscribe distance factor for improved client-side performance on large worlds · Added ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (if less than 3 meters away) · Build: Fixed inverted normals on triangle edge faces causing z-fighting · Build: Fixed newly placed blocks/struts/triangles appearing as dark trans… | — | |
| Major update | Distance Sensor, Triangles & Struts Hey everyone! This update introduces a new sensor component, new build elements, and several improvements across the game. Distance Sensor A laser rangefinder that measures the distance to the nearest surface, whether terrain or another build. Configurable range up to 25 km, with an optional visible green laser beam. Useful for applications such as altimetry, automated guidance or collision avo… | 22225887 | |
| Game update | Update 99 PaintTool: Added ability to replace a color across the entire build (by block, pipe type, or component type) · PaintTool: Added symmetry support for painting (blocks only) · PaintTool: Fixed painting screens (color was stored in blueprints) · Launcher: Added option to not reopen launcher when quitting the game · Added FPS limiter setting for unfocused window · Reduced framerate when game window… | 21996989 | |
| Game update | Update 98 ToggleButton: Added ability to define custom On/Off output values · XenonCode: Fixed a few bugs with KV objects after recent optimizations · Modding: Handle CRLF gracefully when parsing macros · Computer: Code editor window always opens uncollapsed (fixing node dots visible while collapsed) | 21760818 | |
| Game update | Update 97 Improved blueprint placement system on a build using a Gizmo, and allow for rotation with mouse wheel · Added ability to aim and click on components with mouse (also when using mouselook if no active item) · XenonCode: Improved runtime performance of code execution · XenonCode: Added game_mode · PushButton: add Single Pulse option to getinfo (V) · HUD: added mouse_look · HUD Controller: sync Xe… | 21726894 | |
| Game update | Update 94 Added ability to spawn new builds in space (Frames and Blueprints) - Only when near another build · Chat: Improved chat command history navigation with visual popup · Allow /give command without specifying username in multiplayer · Fixed SpoolTool was requiring exact type selection for flexible cable removal · Scroll on screens/components: added $x,$y uv coordinates before $material (potential… | 21630032 | |
| In-game event | Update 93 Added OreScannerTool · Added GoldPlatedCircuit and tweaked some recipes · Added ability to pin any window (Hide with ESC and bring back with TAB) · Added ability to capture mouse scroll from screens and components · Added toggle crouch option in settings · Slightly tweaked Ore compositions (adjusted: Al, Ag, Sn, W, C) · SpoolTool: Added more alternative auto-path-finding permutations with scrol… | 21506117 | |
| In-game event | Update 88 changelog Added ability to pin multiple GetInfo (V) windows · Added SpoolTool for placing cables and allow stacking of spools (breaks existing spools in inventories) · Updated icons for all tools · Updated DLSS to 4.5 (310.5.0) - Only affects DLSS without RayReconstruction · Fixed regression where custom bios (main.xc) is not loading automatically in AIO Computers Note that any old cable spool in existin… | 21407202 | |
| Major update | Modding & Adventure Mode Update Modding & Adventure Mode Update This update marks an important milestone for Archean . It officially introduces modding through the Steam Workshop with XenonCode & Blender and brings significant changes to Adventure mode, with new mechanics related to mass, inventory management, and interactions. Modding with XenonCode and Blender Modding is now a core feature of Archean. Players can create ful… | 21353808 | |
| Major update | Big improvements - New Stuff - Modding Coming Soon! Modding with XenonCode is coming soon to Archean Since this summer, we've been working on a first iteration of the modding system, built around XenonCode . It already allows you to create your own custom components , with fully scripted behavior, usable like any native component in the game. Here are a couple of things players have been experimenting with recently: The modding system is availab… | 20631636 | |
| Game update | Update 75 Add auto-align feature for anchored builds via GetInfo (V) · XenonCode Nodes: Added ability to have more than two inputs for math (ADD, MULTIPLY, DIVIDE, SUBTRACT) and boolean (OR, AND, XOR) nodes · Fixed partial blueprint colors by ignoring original palette and using default colors instead (temporary until the tool is improved) · PaintTool: Color picker now updates to the picked color · Router… | 19608367 | |
| In-game event | The RGB Update! This update brings Full RGB support with the paint tool, for blocks, cables and components. It also allows to paint using different material types like Chrome , Glossy , Matte , and we've added (rough) Metal and Transparent (glass). The new paint tool interface lets you save multiple palettes with an unlimited number of colors. As a bonus, you can now also paint any part of all components and p… | 19338947 | |
| Game update | Update 70 Launcher: Added options to rename or duplicate worlds · Launcher: Added world state save version info · Computer: updated built-in documentation (Draw_poly & screen_copy) · HudController: Fixed server freeze when clicking on ACTIVE with a syntax error in the code · XenonCode: Fixed missing file:line debug info in xc assembly for global scope initialization · Bugfix cannot connect new cable afte… | 19156002 | |
| Game update | Patch notes June 21 Fixed buoyancy with volumes (makes submarines usable, finally) | 18948687 | |
| Game update | Quick fix June 6 Fixed CTD on Windows when using negative or large values in screen draw functions | 18768434 | |
| Game update | Patch notes - June 6 Increased log verbosity · Rocks go in backpack when belt is full · Edit computer code upon key up (releasing) F instead of key down (to fix the F chars appearing in the code) · Fixed avatar_sensor_environment_composition was empty when in seat and in drone mode · Take volume into account for avatar_sensor_density and avatar_sensor_temperature · XenonCode: added a text "replace" function · Xenon… | 18761290 | |
| Game update | Patch notes May 30 Picking rocks now go into Belt instead of backpack · Fixed computer frozen after ownerpad reset (when saved while in bios) · Removed ability to create a virtualscreen inside tick or update causing server-side memory leak · XenonCode: fixed discarded return values for trailing functions in HUDs causing CTD · Bugfixes for the Demo game | 18670306 | |
| Game update | Patch notes May 20 Refactored creative inventory · Fixed CTD caused by some manipulations in F4 admin menu's sort functions · Fixed CTD on Windows when adding a HudController that had code in it (a previously removed component) | 18529181 | |
| Game update | Quick fix Fixed crash to desktop on windows after the anniversary update | 18503883 | |
| Game update | 1 year anniversary update Added a DEMO version of the game (available next week) · Added translations (Français, Español, Deutsch, Italiano) | 18500935 | |
| Game update | Quick fix May 10 Adjusted creative inventory stacks to item max_stack instead of 50 (fixes stack splits spamming issues) · Fixed HUD Controller "Failed to load program" · SmallPivot/SmallHinge/LinearTrack: fixed old blueprints giving wrong initial value | 18412818 | |
| Game update | Patch notes May 9 LinearTrack: Fixed bug in non-servo mode where input speed will be clamped to its bounds instead of max speed · XenonCode: Fixed variable scope within if/else blocks · Fixed build first block not causing player collision · HUD: Added virtualscreen and screen_copy · HUD: Added set_resolution_scale function · Volume: Fixed temperature not serialized | 18398875 | |
| Game update | The Linear Track Update The Linear Track Update You’ve been waiting for it. After hinges and pivots… here comes the Linear Track! Full changelog: · Added LinearTrack component · OreScanner: Added checkbox in GetInfo (V) to include altitude in the scan output · Updated default black color used on components to metallic · Removed rough metallic texture patterns (brushed metal procedural textures) · Fixed ItemJunction ca… | 18330895 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.