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Archean
News
Update 105
Game update
Update 105
Archean
· published
13 Mar 2026, 09:03 UTC
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Read on Steam
Added networking Subscribe distance factor for improved client-side performance on large worlds
Added ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (if less than 3 meters away)
Build: Fixed inverted normals on triangle edge faces causing z-fighting
Build: Fixed newly placed blocks/struts/triangles appearing as dark transparent on some vehicles
Build: Fixed triangle solid voxels extending on both sides instead of following thickness
Build: Fixed CTD when painting or editing triangles
DistanceSensor: Fixed CTD when modifying a build while there are active DistanceSensors on other builds
More from Archean
Other announcements
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Game update
3 Sep 2026
Update 129
Added Temperature Probe component, a contact thermometer for hull blocks and panels · Computer: Added device(), device_at() and device_count() to inspect the components connected to a computer (type, alias, temperature, damage, position, size, mass) · Volume/Tank: Added a Creative-only "Fill with atmosphere" button that fills with the planet's air at sea-level pressure · Bugfix: aiming at a pip…
Major update
7 Aug 2026
The Destruction & Aerodynamics Update
A destruction model, a new rendering mode without ray tracing, a fully rewritten aerodynamics model and improved physics: this update changes how your crafts fly, take damage and crash. Destruction Your builds can now be damaged by impacts, heat, explosions and pressure. A high-speed crash, a nearby explosion or an over-pressurized tank now have real consequences on the integrity of your craft.…
Game update
19 Jun 2026
Update 119
Physics: Fixed vehicles being launched into space when parented to a resting or anchored grid