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ArcheanNewsDistance Sensor, Triangles & Struts
Major update

Distance Sensor, Triangles & Struts

Archean · published 6 Mar 2026, 18:59 UTC · build 22225887

All newsPlayers around this dateRead on Steam

Hey everyone!

This update introduces a new sensor component, new build elements, and several improvements across the game.

Distance Sensor


A laser rangefinder that measures the distance to the nearest surface, whether terrain or another build. Configurable range up to 25 km, with an optional visible green laser beam. Useful for applications such as altimetry, automated guidance or collision avoidance.

Triangular Mesh Panels

New build element type: triangular panels. Thin panels placed on a 25 cm grid, allowing shapes that are not possible with regular blocks. They support normal smoothing for curved surfaces, such as canopies or cockpit glass. They are airtight and work with the pressurized volume system.

Struts


Thin beams connecting two points in space. They are placed point-to-point and can be painted.

Other Changes

  • Build: Revamped block selector with real-time animated 3D previews instead of static icons

  • NodeEditor: Added Unit Converter node for common physical unit conversions

  • NodeEditor: Increased Output/Switch node input limit to 128

  • DashboardTool: Added decorative Trim element for dashboards (1 cm increments, up to 4 m)

  • XenonCode IDE: Debug console can now be fully collapsed

  • XenonCode: Added ability to use expressions in array and kv indexing

  • Computer: Added search filter in library

  • Launcher: Modded server info icon now shows a preview tooltip and a full mod list on click

  • FissionReactor: Added Lifetime output channel (estimated remaining time in seconds)

  • DestructorTool: Added destroy warnings for various components

  • ThrottleLever: Added ability to control with mouse cursor when mouselook is detached

Bug Fixes

  • Blueprint: Fixed gizmo was allowing rotation relative to player camera

  • Blueprint: Fixed default paint materials disappearing when spawning a blueprint

  • Blueprint: Fixed wrong blocks for merged blueprint onto existing build

  • Avatar: Fixed velocity being reset to zero when opening UI (chat, inventory, etc.)

  • VehiclePhysicsSensor: Fixed size values not matching sensor orientation

  • Pump: Fixed erratic flow at low rates (below 0.5 kg/s)

  • Terrain/Ore Scanners: Fixed roll affecting scan direction when pitched

  • Fixed MiniNavInstrument creative inventory only giving one item



Social links:

  • Discord

  • Wiki

  • YouTube

  • Trello / Roadmap

More from Archean

Other announcements

All news
Game update3 Sep 2026Update 129Added Temperature Probe component, a contact thermometer for hull blocks and panels · Computer: Added device(), device_at() and device_count() to inspect the components connected to a computer (type, alias, temperature, damage, position, size, mass) · Volume/Tank: Added a Creative-only "Fill with atmosphere" button that fills with the planet's air at sea-level pressure · Bugfix: aiming at a pip…Major update7 Aug 2026The Destruction & Aerodynamics UpdateA destruction model, a new rendering mode without ray tracing, a fully rewritten aerodynamics model and improved physics: this update changes how your crafts fly, take damage and crash. Destruction Your builds can now be damaged by impacts, heat, explosions and pressure. A high-speed crash, a nearby explosion or an over-pressurized tank now have real consequences on the integrity of your craft.…Game update19 Jun 2026Update 119Physics: Fixed vehicles being launched into space when parented to a resting or anchored grid