Since this summer, we've been working on a first iteration of the modding system, built around XenonCode. It already allows you to create your own custom components, with fully scripted behavior, usable like any native component in the game. Here are a couple of things players have been experimenting with recently:
The modding system is available on the experimental branch.
If you’d like to try it, ask questions, or contribute to the discussion, you can join us on Discord:
Discord
While working on this system, we've also added several new features, improvements and fixes.
These are included in today’s release update on the default public branch.
Here’s the full changelog: