Imperial Ambitions Demo
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
63Jul 2026
Playing now
0−1 vs. yesterday
All-time peak
63Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Week 3 patches brings in Sweden and Denmark Gameplay · An alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway . · Agents or units can no longer enter towns of non-hostile opponents. · 50% of wagons/vessels return to the former owner of a town upon invasion. · More info on factors influencing growth is now available in the tooltip. · More info on self-sufficiency info is now available in the tooltip. · Entr… | 24538399 | |
| In-game event | Week 2 Patch is here! New labor production scheme · Peasants 1 labor, Apprentices 3 labor, Artisans 5 labor, Master 1 labor +30% bonus to town labor. · now 2 beverage is produced using 1 wheat/grape/coffee/tea and 1 labor. · cigar is replaced with stimulant. · 2 stimulants are produced using 1 tobacco/poppy and 1 labor. Gameplay · Tiles within 1 or 2 distance from every town reveals their resources to ALL players. n… | 24415206 | |
| In-game event | Day 7 Patch == Patch Notes == Visual · The event reports readability issue is addressed. · When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection. · Unit banners on top of the screen remain down while the unit is selected. · Russian border color is changed to light green for improved visibility. Gameplay · Arrow keys work the same way WASD do. ·… | 24287986 | |
| In-game event | Day 5 Patch is here! == Patch Notes == Audio · All AI-generated music content is removed. New music content mostly consists of Baroque and Classical. · An option to enter the path of a custom music folder is now available for those who want to listen to other music. Gameplay · Map regeneration now also has option to accept map seeds . Now users can share seeds, or reuse the same seed to see if they can play the gam… | 24260106 | |
| Game update | Day 3 Patches == patch notes == Balancing * Zone of control cost is decreased. approaching enemy units should cost less extra AP * disembarking at hills should be less costly Fixes * Ships that players cannot see are no longer evaluated for pathfinding * Militia choosing to resettling made easier. Milita garrisons are still being addressed * Buildings town buildings animations are fixed * The borders are now… | — | |
| Game update | First Patch (Update for 14th of July) ==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the town based on self-sufficiency -the town citizens that are supplied by the town are now indicated for clarity * The number of resources are significantly incre… | 24204843 | |
| News | Saddle Your Horses, Raise the Sails, Show Your Imperial Ambitions! I have been working on Imperial Ambitions for last 5 years and finally I am pleased to be able to share the results with all those who supported throughout! Thank you all! | — | |
| Announcement | Launch Day — Available on Steam in 30 min! | — | |
| Major update | Last Demo Before Release!!! New demo is now available on Steam! ==Patches== Sounds · Trait-dependent Vocal responses · Trait-dependent Town sounds · Tile-dependent Ambiance sounds Visuals · Sprite animations for almost every Action!!! · Increased battlefield feeling with continuous firing post attack (Cosmetic only) · Walking/Galloping/Moving artillery animations · Ledger tilt animation UI · New Game panel · in-game New g… | — | |
| Major update | HUUUUGE UPDATE!!! I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update! Here are some of the changes; ==Research & Technology== Players now can consume Book and Art to research techs in the Tecnology Tab on the left page. They can also view the current technological status on the right page. Tech tree contains over 180 techs and the names of some techs may change between gam… | — | |
| In-game event | Patch 0.7.23.1113 ==Patch notes== Gameplay · Unclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. · Only tiles connected via a road network are worked by towns. The survey map overlay may be used to view disconnected tiles (dropdown list at the bottom right of the minimap). Also selecting a geologist or engineer. · Provocation ability: Manipulator no… | — | |
| In-game event | Patch 0.7.23.1109 ==patch notes== Visuals · Tile shading is reworked, making shading more gradual from visible to hidden tiles. · New VFX for fire volley, arrows, ball impact. · New resolution options Gameplay · Artillery are now added to the game. UI · Key Binding: Esc Key can now be used to close the ledger, if the menu window is closed. Fixes · Issues with menu settings are not being applied at the start of t… | — | |
| In-game event | UI and balancing updates are now available to Playtest =patch 0.5.18.981= Visuals · UI: close and scooth buttons are now copied to top right of the Ledger. · UI: Production view is now shown as grid. · UI: Productions can now be sorted by availibility. · UI: Available productions are now indicated by lighter background. · UI: Town labels can now be optionally set to float/move relative to camera. Option is now available in the UI settings. Fixes: ·… | — | |
| Major update | Patch 0.4.16.953 is online! =Patch notes= (0.4.16.945+0.4.16.953) Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts. Trade routes can be pillaged by regiments containing shadow master and units Scores show up correctly in Diplomacy… | — | |
| In-game event | Save and Load system is now available in Playtest! This patch focus on introducing a Save N Load system for Imperial Ambitions. Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes! Patch Notes =UI= Load and Save options are now available in Playtest game menu. The menu options are separated into three groups, UI, Graphics and Sound. Updated UI design for window frames and HUD. | — | |
| Community | How to simulate society in 4X games An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions | — | |
| Community | General introduction to how society works in IA Dear Strategy Lovers! We have just released a new update on the playtest. Not just that, I am also happy to share the latest youtube video about society in IA. Please Enjoy... | — | |
| Major update | Battle and Siege Overhaul is here! =Patch Notes= Citizens will now defend their homes! · Town occupation mechanics completely modified. When trying to enter an enemy town, the citizens can assemble to form militia and defend the town as long as they have reasons to do so. Another reason to keep them happy. · Seize Town ability has higher chance of success to balance the aforementioned. (More changes here in the upcoming updates.… | — | |
| Community | A brief introduction to Industry Dear Strategy Lovers! We have a big update on the way. And before that I am happy to share the latest youtube video about Industry in IA. | — | |
| In-game event | Enjoy settling in the new world with the new updates! New features With recent updates you can now specialize your explorers, create settlers, found new towns, watch refugees move independently, and more... Reactive Citizens Citizens are more likely to react to what's going on around. Rioting citizens can vandalize other citizens, or even massacre minorities. At the same time, minorities can choose to migrate to other towns for safety and oppurtun… | — | |
| Community | Demo will be unavailable until next update. Dear IA lovers, I am grateful for your interest in Imperial Ambitions and your support. I continue to shape this game considering every input and feedback. The demo of IA is an important indicator for the public to guage how this game feels, however, for an unfinished game, sometimes its demo can be misguiding. Moreover, the intended quality of the final version can be underrepresented in the d… | — | |
| In-game event | Playtest Patch 0.1.7.505 brings all new traits and taxation to your games Patch Notes · Wealth traits, poor, rich, very rich and destitute are introduced. Wealth is determined by population, transport cap., others' wealth and lady luck. · Unit movement speed are doubled. · Massacre and vandalize passive abilities are added. Massacre event is caused by a riot in the presence of a discriminated or unwanted citizen. After massacre, the commiter gets Battle Fatique trait… | — | |
| Major update | Patch 0.1.6.430 Patch Notes 1. New traits Sickly, Recovering and Plagued traits are added. These traits may result in death if left untreated. (communicatability of the diseases are not yet implemented) 2. Interracting capital citizens Capital Citizens can now get hungry and all other health related traits. Making sure you can feed your folks is enough to protect them from diseases, for now. 3. Discipline is i… | — | |
| In-game event | Patch 0.1.6.425 Patch notes · New tile shapes: Replaced flat-top hex tiles with pointy-top hex tiles. I think this makes the game spread more east-west orientation, in the same direction of European exploration. · Labor output balancing: Now slaves and peasants produce 2, apprentices produce 3, artisans produce 4 and masters produce 5 labor. This change makes easier to support larger armies while decreasing th… | — | |
| Community | Preview the new Campaign Music, "Past Centuries"! Emil Posner has created his masterpiece, "Past Centuries" for Imperial Ambitions. I cannot share the full version, but those who signed up for the beta can listen to it in the campaign. | — | |
| In-game event | Patch 0.1.5.417 is here! Gameplay Changes · Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed) · Units and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits… | — | |
| In-game event | New Unit Artwork and Traits System is up! Patch notes · New UI panel to visualize regiment along with their stats and traits. · New UI panel to visualize town citizens along with traits. · New Traits: 10 religion and wealth related traits are now available. Wishlist and Join hundreds of testers Now! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.