
Sickly, Recovering and Plagued traits are added. These traits may result in death if left untreated. (communicatability of the diseases are not yet implemented)
Capital Citizens can now get hungry and all other health related traits. Making sure you can feed your folks is enough to protect them from diseases, for now.
Now discipline will drop when units are left starving.
Starving units accompanied with low discipline, will cause the units to settle in the nearest town... If there is no town nearby, (ie. on the new world) they may found a new town.
Cliff beach is added as it was in previous tileset.
Town UI now moves according to the it's location relative to screen. This helps depth-perception as well as solves rare cases were overlapping with unit UI.
Some crucial traits gained by the town locals are now shown in the Town Label. (this feature will be adjustable in the options later)
Production window now warns if the production cannot be achieved due to lack of resource or labor. This is warning wud be necessary rarely in the cases where a laborer or necessary resource is lost after assigning it for production.
You can set the game to fullscreen mode if you wish to using the option in the in-game menu.