Following Seas
Playing now
2−2 vs. yesterday
4.4%of peak
All-time peak
45Nov 2025
Playing now
2−2 vs. yesterday
All-time peak
45Nov 2025
| Published | Title | Build |
|---|---|---|
| Following Seas 0.5 - Initial Crew Systemmajor Fixes: Fixed weird hovering second mainmast on lateen Xebec. Fixed, or at least substantially reduced, jitter when piloting rowboats. Improved longline troller's ability to maintain course. Fixed numerous issues that could cause errors during scene transition. Significantly improved stair colliders on Greatship, making traversal smoother. Fixed some minor issues with controller polling. Changes… | 25028302 | |
| Following Seas 0.4.8.1 (Fixed Ladders broken in last update) Sorry about that. | — | |
| Following Seas 0.4.8 (Bug fixes and wake improvements.) Thank you all for your patience. There's a number of fixes in this update that will hopefully improve the experience. Fixes: Fixed pass time controller text not immediately updating upon instantiation. Finished full migration to 'new' input system within unity. This should not be noticeable, but cleans up backend structure. Fixed weather audio continuing to play after weather state changes. Fix… | — | |
| Following Seas Hotfix 0.4.7 (Fixes to Windows physics due to Linux improvements. I swear, on the good days it's an ouroboros, on the bad days it's a Sisyphean circle. Most days I can't tell the difference. I'm hopeful that this update keeps the Linux performance improvements intact, while also resolving the very unstable ropes and joints introduced in the last update. | — | |
| Following Seas Hotfix 0.4.6 (Linux Performance Improvements) Fixed loading screen prompts often being cut-off on some resolutions. The main target of this update is Linux performance. Given the wide variety of Linux setups, and my limited testing access, I can't guarantee these fixes will work for everyone -- would much appreciate feedback via email or discord. The last 1.X version of Following Seas averaged ~30 fps on my Steam deck, while the move to th… | — | |
| Following Seas Hotfix 0.4.5 This small update fixes a number of issues, some old, some new. I'm continuing to work through reported issues and fix things as quickly as I can. Joys of having a day job, I don't have as much time as I'd like. I thank you for your patience. As a note particularly for those reading updates through Steam - as a number of people have reported, I am absent from the Steam forums. While there's sev… | — | |
| Following Seas Hotfix 0.4.4 One more for the day. This small update should resolve a number of major performance issues -- particularly on Linux devices. Mouse movement/camera control should be back to smooth operation. Stairs on the Dhow are now less sticky. | — | |
| Following Seas Hotfix 0.4.3 I am working on a more substantial set of fixes - but want to clear out the progress blockers. This fix addresses issues some players are experiencing where the Player consistently loads into the starting beach instead of their ship. No issues with your saves, this should solve the issue. | — | |
| Following Seas Hotfix 0.4.2 (Important note on performance issues.) Added a couple of small script efficiency updates. I'm getting reports that some users are seeing much worse performance with the update to DX12 being default instead of DX11. You can circumvent most of these issues by adding the following text to the Launch Options. Access this by opening the context menu in Steam -> Properties -> General Then enter the following in the Launch Options field: -… | — | |
| Following Seas Hotfix 0.4.1 Very small hotfix while I address larger bugs. Fixed player losing directional momentum when jumping while aboard ships. Fixed inability to set shadows to 'low'. | — | |
| Following Seas 1.3 Hotfix 4.4 Small hotfix to address substantial jitter encountered in some circumstances, particularly on the Saettia. Replaced strange Epitaph model on the Bell's with one more unique. Simplified static Saettia at the Bells to reduce draw calls. | — | |
| Following Seas 1.3 Hotfix 4.3 One more small update before the summer sale starts off. Improved rendering of procedural UI elements in the map. Added faint grid to the map view. Cleaned up the file structure somewhat to reduce download size. | — | |
| Following Seas 1.3 Hotfix 4.2 Very small update to address issues with player falling through decks suddenly when at large heel angles. Player angle relative to ships should also feel more natural, as heel angles have now been applied to the positional clone. Note that this may cause doors to become difficult to pass through at extreme heel angles. | — | |
| Following Seas 1.3 Hotfix 4.1 Very small update -- but I consider the Waypoint bug game-breaking, so I wanted to resolve ASAP. The next larger update will be focused on bringing the demo up to the current state of the main game -- as Steam's Summer sale begins in a few days, and I'd prefer to have it represent the current state of the game. Added cancel button to main-menu option panel. Pressing escape in the main-menu will… | — | |
| Following Seas 1.3 Hotfix 4 Today sees a smaller update in terms of content -- my main focus has been on trying to resolve many issues reported regarding issues around AMD GPU's, especially after recent driver updates. Still, there are a number of fixes here, particularly regarding the Trolling Caravel. Fixes: Significantly reduced vertical jitter for the player. Fixed several unresolved script warnings and errors that co… | — | |
| Following Seas 1.3 Hotfix 3.2 Very small update - some users were experiencing erratic behavior with lateen sails in certain orientations. This fix should resolve the issue. | — | |
| Following Seas 1.3 Hotfix 3.1 [Fixed broken gamestart, improved Player Control] My sincere apologies for missing the broken game start with the last update. Not the splash I'd intended. Most issues should be fixed with this small update. Fixed caravel still having tutorial prompts highlighted when loading with a completed tutorial. Fixed caravel becoming either stuck or having a physics breakdown after traveling ~500m from the start. Migrated all ladders to teleport type t… | — | |
| Following Seas 1.3 Hotfix 2.4 Very small update to fix broken exterior camera -- apologies for not catching. Been a difficult few weeks. | — | |
| Following Seas 1.3 Hotfix 2.3 One more patch before Ocean Fest runs its course. Lots of new faces -- though with them many new issues that I had yet catch or resolve, for which I apologize. I know the experience may have been rougher than I'd hoped - I'm working as much as possible to resolve these issues, though I absolutely understand that these can cause too much frustration. This update sees two things that have been hi… | — | |
| Following Seas 1.3 Hotfix 2.2 Very small set of fixes. There's been a lot of activity over the past few days, so I'm getting to things as quickly as I'm able. Welcome to a number of new faces -- apologies for the bugs encountered, I'm working on it. Fixes: Fixed broken lighting on the compass. Fixed numerous ghosting issues on the compass. Fixed missing latitude output on the compass. Disabled Ambient Occlusion on the overl… | — | |
| Following Seas 1.3 Hotfix 2.1 Very small update to resolve some UI and other minor issues. Fixes: Evened out the winch audio on the Longline Caravel. Consider these sound effects temporary, as they are still pretty inadequate. Fixed the ship naming interface being partially offscreen for some ships on ultrawide resolutions. Fixed option panel being unusable on ultra-widescreen setups. Fixed broken fishing station on Corsair… | — | |
| Following Seas 1.3 Hotfix 2 Another small update. Apologies for not addressing reported bugs in a while - I've been cramming to get some extra things ready for the Steam's Ocean Fest starting on the 18th, which will also see a sizeable sale. Once done I will return to more typical bug fixing. Changes and new Content: Provisions: Ships (excluding the starter Caravel) now start with 0 provisions aboard. To offset this - eve… | 23278429 | |
| Following Seas 1.3 Hotfix 1 Quick hotfix for some issues with the last build. Apparently I'm an idiot and forgot to disable some debug spheres. Removed debug spheres from caravel and Caelean Junk. Fixed issue that caused Saettia to have way too much weight high and sternward. Should sit much better now. Fixed Greatship ropes jumping to wrong cleats on save/load. New Stuff: Added control prompts to the map, and the option… | — | |
| Following Seas 1.3 - Torque, trim, and Persistent Riggingmajor Apologies all for the lengthy wait since the last update. Some big under the hood changes that took a while to get into a playable state. This update is the largest non-content update since launch, so there are a number of fixes, changes, with the primary focus on refining the sailing system to better represent multi-sail ships. These changes revolve around the fact that previously, sail forces… | 23162972 | |
| Following Seas 1.2 Hotfix 6 New day, new set of fixes. I know it's been a bit longer of a wait than usual, a few of these ended up being much more of a problem than anticipated. Corsair Xebec: Fixed Corsair Xebec stern-light not contributing to provisions consumption, and always remaining on. Fixed doors on Corsair Xebec having no collision in most cases. Fixed several UV issues on Corsair Xebec. Improved LOD transitions… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 00:32 | No patch notes · unannounced build | 25158338 | public | 1 | — |
| 31 Aug 2026 | Mon | 01:50 | Following Seas 0.5 - Initial Crew System | 25028302 | public | 1 | — |
| 27 Jun 2026 | Sat | 01:10 | No patch notes · unannounced build | 23940812 | betatesting | 1 | — |