Endless Tactics
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | The Insight (Pre-Release) Update - 1.0.0.495 ... 1 month later, here I am! With a particularly stacked up batch of improvements to make up for it (I hope). I'm was finally able to get a substantial influx of feedback going (like with the last Update, but even more so now), and needless to say that has helped a lot to point me to the next item of the never-ending "TODO" list - which just a while ago was completely empty... Shout out to bot… | 24417880 | |
| Major update | The Horizon (Pre-Release) Update - 1.0.0.375 Still waiting for the launch... All ready, but I couldn't stop myself - Ultrawide -support, cuz why not? Amongst many many other little nudges of polish - most of which I didn't even expect would initially be in the game at all, so hope you all enjoy the fruits of my obsessive labor (that my brainworm keeps telling me to do)! I also took the chance to contact some Content Creators who have prev… | 23961827 | |
| Major update | The 2nd NEXT (Pre-Release) Update - 1.0.0.332 Yeah yeah, I'm late once again... But this time I have a damn good reason for it. As Steam Next Fest 2026 goes on, I figured now would be a good time to unveil it... Remember the pre-alpha-looking Upgrades Menu ? It's gone. We've reworked it from scratch - every little thing about it (art by Merly23 once again). From the worst menu in the game by far to, modestly, the best-looking one... or at… | 23780291 | |
| In-game event | The Calibration (Pre-Release) Update - 1.0.0.242 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 23383516 |
| Major update | The Orbital (Pre-Release) Update - 1.0.0.189 A whole month gone by without posting the goddamn patch notes... Not because of any lack of content at all, thankfully, but simply because I decided to live up to my name once again. Let's be real for a sec: the main menu used to look like crap, and playtime statistics more than back me up on that end (most of the players of the lower spectrum used to quit literally right after seeing the main… | 23072396 |
| Community | Suggest your CHALLENGE MODE - 5 Best Suggestions Earn a Game KEY! To quote the another contest post of mine: "So I've just decided to add yet another Artifacts game-mode"... AGAIN! Tho in this case, it very much IS scope-creep ;) (and don't worry, this won't delay launch, I'm just waiting for localization to be done, essentially). Now to be fair, it was something I (and more than a few players) had in mind since a while ago. Regular (Community and Official) A… | — |
| Major update | The Totally Legit Update - 04.01.2026 changes: · removed obstacles (they were getting in the way) | 22599261 |
| Major update | The Clearance (Pre-Release) Update - 1.0.0.137 Not much to say this time (other than "sorry for the delay", once again)... The game is, as you all know, more than 100% complete by now (according to all previous roadmaps and such) - the only left to wait for is localization (and thus Steam page localization as well), so I went back and polished it even more ;) Lots of feedback received recently, so huge thanks to you all, as this list almost… | 22573949 |
| In-game event | Endless Tactics is part of Turn-Based Thursday 2026! Hey everyone, We're pleased to announce that Endless Tactics is part of the Turn-Based Thursday Fest here on Steam. Be sure to check out all the great turn-based games during the festival here and play demo for Endless Tactics! The prologue to Endless Tactics will be launching soon and we'll have some details on that for you. That will serve as our long term demo for the game allowing you to ca… | 22255749 |
| Major update | The Deployment - Pre-Release Update (1.0.0.084) Endless Tactics: Trial Run time at Steam Next Fest has just ended, and to wrap this up, here's one of the biggest Updates of recent! Unlike the likes of the Apex Update , this one's complexity lies a lot more beneath where the naked eye can see, but you'll more than surely feel the difference nonetheless. To start with, the "Trial Run" (aka first operation, aka tutorial) has been reworked from… | 22186700 |
| Community | Endless Tactics: Trial Run has launched! Play it and unlock Custom Unit Colors! We've just launched our prologue's demo - Endless Tactics: Trial Run . Play it right now and get permanent access (throughout your shared save, for both the upcoming full game and demo) to Unit Color Customization! Changed it in-game, in-menu, whenever you want and it'll update in real time, thanks to shader magic. As stated in previous updates, all features are in! So it's just polish now inde… | — |
| In-game event | The Pre-Release Update #3! (1.0.0.057) That's been roughly 2 weeks for a change... It's been quite busy, to say the least, due to both the Video Contest that's just wrapped up, and a especially pesky issue that I spent days investigation and have finally fixed (aka the secret performance degradation that's been plaguing the game for months) - and I will elaborate upon the latter down below. The Contest has been quite a success, fair… | 22014784 |
| Community | Record yourself beating a Boss (earn Steam Keys for the first 15 submissions)! Back with another contest at last! Videos are a great great way for me to have some new influx of feedback (commentary/facecam are optional of course, but highly appreciated and very important to the dev process of Endless Tactics), so it's a win-win situation for us, if you're wanting to earn the full game for free and to be able to play it before release that is ;) So it's pretty self-explana… | — |
| In-game event | The Pre-Release Update #2! (1.0.0.021) Finally back from my self-imposed holidays! Well, to be honest that was a while ago, but I've been too lazy to post my compiled changes (what a surprise)... Unlike previous times, nothing too impressive here, just a lot of smoothing, tightening of certain screws, fat trimming, and whatnot. And by that I mean polishing, major fixes, and the trimming of certain dialogue to make the tutorial a bit… | 21777681 |
| Major update | The Pre-Release Update #1! (1.0.0.0175) Due to some annoying real-life stuff, I'm late again (sorry). But on the other hand, this is likely the biggest recent Update mechanics-wise! After getting a bit of a new wave of feedback these last weeks, I've been able to pinpoint and better examine many of the cruxes that've been making the early UX of Endless Tactics "boring", or not engaging enough to keep players hooked. ... To start with… | 20939771 |
| Community | DEV ROADMAP REVISITED & POST-LAUNCH PLANS (DROP YOUR SUGGESTIONS/FEEDBACK HERE) So... This was the old Roadmap - and yeah, it's fairly modest by comparison to what we have now, to say the least. Beyond that, many major features were added such as Turrets , Proc - gen (for maps), Artifact Anomalies , Custom Artifacts Mode , Apex Waves (Apex Units & Nest), Unit Ascension , the Codex , Online Leaderboards , and many others still! This of course was not just scope creep for th… | — |
| Major update | The Mid-Mid-Mid-Mid-Midway Mid-Update! (0.9.99.99997693) As you can see, we've recently launched a give away contest for suggesting your own Artifact Anomaly! Essentially a challenge mode, comprised of a fixed set of Artifacts , usually in some kind of synergistic (or totally chaotic) manner, with a solid reward for enduring it up until the end ( CONTEST THREAD ). And phew, it had way more people joining in than I initially expected, so thank you all… | 20655154 |
| Community | Suggest your Artifact Anomaly! (earn Steam Keys for the first 50 suggestions!) So I've just decided to add yet another Artifacts game-mode - tho in this case, unlike Custom Artifacts mode, this one wasn't born out of pure scope creep, but rather a total (and in my opinion much more streamlined) redesign of the "Orbital Anomalies" idea, back from our old dev-roadmap (props to you if you've actually been around long enough remember it lol). And yes, I'll soon post patch-not… | — |
| In-game event | The Mid-Mid-Mid-Midway Mid-Update! (0.9.99.99980) Back again with another biweekly (or close enough) dev update! Once again very much focused on QOL, accessibility and general polish. The goal behind this one was to make the barrier of entry as low as possible, physically most of all - whether you're on crappy laptop with no mouse, on a Steamdeck, busted your keyboard, are left-handed, one-handed, hate using touchpads, or whatever in between,… | 20344680 |
| In-game event | The Mid-Mid-Midway Mid-Update! (0.9.99.9983) As part of the promise I've made to myself to not let such changes build up so much (like they've always did), here I bring you, only 2 weeks later, the not-as-impressive yet just as necessary list of improvements and polishing done to Endless Tactics! CHANGES · Codex - Like mentioned in the previous patch notes, I've been focusing on getting it done for quite a while, and here it is! Discover… | — |
| In-game event | The Mid-Midway Mid-Update! (0.9.99.986) ... And 2 months later, I come again to bring you all the most "recent" changes! As you can see by the subtitle, it's a very polish-intensive Update, rather than being content-focused this time. Nonetheless, I'm pretty sure your experience when coming back to Endless Tactics to give it a check should be vastly better by now, more than ever, with this absolute amalgam of stacked up QOL, fixes, U… | 19980405 |
| In-game event | The Midway Mid-Update! (0.9.91.00) Once again, I`m here to bring you an amalgam of the last 2 months or so of stacked up changes! While obviously not as game-changing as the latest Apex Update , these are still much impactful and necessary improvements and all in all finishing touches for Endless Tactics. Huge focus on addressing the latest forms feedback, making the game as lightweight and bug free as possible, and bringing con… | 19182099 |
| Game update | EMERGENCY PATCH - Fixed engine-related hardlock (0.9.61.01) First of all, my apologies to those who downloaded the last patch - due to the game's engine infamously rocky workflow regarding texture atlases, sometimes ghost .png references get left out in our game files, something that we're currently addressing via a custom plugin solution (which is sadly not perfect yet). This is entirely my oversight however, and I will make absolutely sure to test bui… | 18731104 |
| In-game event | Turn-Based Thursday Fest and The Apex Update! (0.9.60.00) Yes, after a lot of work the Apex Update is finally here! I know this phrase is kind of old by now, but this is the single biggest Update made to Endless Tactics ever, and by far! Or rather, it’s a massive amalgam of features, improvements, and QOL changes that had been building up while I waited for the Apex Waves-related assets to be finished (though a few minor ones are still left to impleme… | 18713990 |
| In-game event | Lovecraftian Days and Yet Another BETA Mid-Update! (0.9.19.0) While getting most of the work done for the upcoming Apex Update (all new Enemies, mechanics, and logic implemented), I've been also taking the chance to review a lot of the older portions of Endless Tactics, both by looking through the old code and watching playtesters experience it in bigger depth. Think of this as less of a "patch notes"-post and more as a latent compilation of all the tons… | 18045479 |
| Major update | The BETA Mid-Update! (0.9.93) Yup, we finally hit BETA! ... Actually we did back in 0.9.9, but due to a particularly busy laundry-list of changes regarding User-Feedback, patchnotes were left for last, sadly (as always). Expect even more fixes, QOL, and UI changes from now on - along with Controller Support, more Audio, Missions, Artifacts, Art tweaks, and Balance Changes... That's pretty much all that's left for now :) CHA… | — |
| Major update | The NEXT Mid-Update! (0.9.65) As we advance through Next Festival, I've been getting a lot of player feedback and suggestions through our Feedback Forms - and am already almost done on addressing *all* of them (minus of course, certain unviable resource/budget-wise suggestions)! Besides that, many of the last few major hurdles have just squashed, and as we approach launch even further, the final pieces will be finally put i… | 16062583 |