Endless Tactics
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| The Induction (Pre-Release) Update - 1.0.0.5*67*major With the launch of Trial Run , I've been quite busy the last few weeks to say the least... Doing what I enjoy the most, of course - fixing player issues; with lots of optimizations as dessert! Special thanks to Merly23, one of our commissioned artists, who took his time to review and write detailed feedback on the points of attriction for the beginner UX (I'm starting to sense a pattern here...… | 25012966 | |
| The Frontier (Pre-Release) Update - 1.0.0.521major At long last I'm finally able to officially announce this: Our prologue has launched! Give it a shot if you haven't yet; it's free and will unlock you custom Unit Colors: ... Without beating around the bush this time, here are the... CHANGES · The COMPANY Tab is finally here! Customize your Ship (Color + Trail Color) AND the color of ALL your Units from a single place... Raise your SCORE (now a… | 24725675 | |
| The Insight (Pre-Release) Update - 1.0.0.495major ... 1 month later, here I am! With a particularly stacked up batch of improvements to make up for it (I hope). I'm was finally able to get a substantial influx of feedback going (like with the last Update, but even more so now), and needless to say that has helped a lot to point me to the next item of the never-ending "TODO" list - which just a while ago was completely empty... Shout out to bot… | 24417880 | |
| The Horizon (Pre-Release) Update - 1.0.0.375major Still waiting for the launch... All ready, but I couldn't stop myself - Ultrawide -support, cuz why not? Amongst many many other little nudges of polish - most of which I didn't even expect would initially be in the game at all, so hope you all enjoy the fruits of my obsessive labor (that my brainworm keeps telling me to do)! I also took the chance to contact some Content Creators who have prev… | 23961827 | |
| The 2nd NEXT (Pre-Release) Update - 1.0.0.332major Yeah yeah, I'm late once again... But this time I have a damn good reason for it. As Steam Next Fest 2026 goes on, I figured now would be a good time to unveil it... Remember the pre-alpha-looking Upgrades Menu ? It's gone. We've reworked it from scratch - every little thing about it (art by Merly23 once again). From the worst menu in the game by far to, modestly, the best-looking one... or at… | 23780291 | |
| The Orbital (Pre-Release) Update - 1.0.0.189major A whole month gone by without posting the goddamn patch notes... Not because of any lack of content at all, thankfully, but simply because I decided to live up to my name once again. Let's be real for a sec: the main menu used to look like crap, and playtime statistics more than back me up on that end (most of the players of the lower spectrum used to quit literally right after seeing the main… | 23072396 | |
| The Totally Legit Update - 04.01.2026major changes: · removed obstacles (they were getting in the way) | 22599261 | |
| The Clearance (Pre-Release) Update - 1.0.0.137major Not much to say this time (other than "sorry for the delay", once again)... The game is, as you all know, more than 100% complete by now (according to all previous roadmaps and such) - the only left to wait for is localization (and thus Steam page localization as well), so I went back and polished it even more ;) Lots of feedback received recently, so huge thanks to you all, as this list almost… | 22573949 | |
| The Deployment - Pre-Release Update (1.0.0.084)major Endless Tactics: Trial Run time at Steam Next Fest has just ended, and to wrap this up, here's one of the biggest Updates of recent! Unlike the likes of the Apex Update , this one's complexity lies a lot more beneath where the naked eye can see, but you'll more than surely feel the difference nonetheless. To start with, the "Trial Run" (aka first operation, aka tutorial) has been reworked from… | 22186700 | |
| The Pre-Release Update #1! (1.0.0.0175)major Due to some annoying real-life stuff, I'm late again (sorry). But on the other hand, this is likely the biggest recent Update mechanics-wise! After getting a bit of a new wave of feedback these last weeks, I've been able to pinpoint and better examine many of the cruxes that've been making the early UX of Endless Tactics "boring", or not engaging enough to keep players hooked. ... To start with… | 20939771 | |
| The Mid-Mid-Mid-Mid-Midway Mid-Update! (0.9.99.99997693)major As you can see, we've recently launched a give away contest for suggesting your own Artifact Anomaly! Essentially a challenge mode, comprised of a fixed set of Artifacts , usually in some kind of synergistic (or totally chaotic) manner, with a solid reward for enduring it up until the end ( CONTEST THREAD ). And phew, it had way more people joining in than I initially expected, so thank you all… | 20655154 | |
| EMERGENCY PATCH - Fixed engine-related hardlock (0.9.61.01) First of all, my apologies to those who downloaded the last patch - due to the game's engine infamously rocky workflow regarding texture atlases, sometimes ghost .png references get left out in our game files, something that we're currently addressing via a custom plugin solution (which is sadly not perfect yet). This is entirely my oversight however, and I will make absolutely sure to test bui… | 18731104 | |
| The BETA Mid-Update! (0.9.93)major Yup, we finally hit BETA! ... Actually we did back in 0.9.9, but due to a particularly busy laundry-list of changes regarding User-Feedback, patchnotes were left for last, sadly (as always). Expect even more fixes, QOL, and UI changes from now on - along with Controller Support, more Audio, Missions, Artifacts, Art tweaks, and Balance Changes... That's pretty much all that's left for now :) CHA… | — | |
| The NEXT Mid-Update! (0.9.65)major As we advance through Next Festival, I've been getting a lot of player feedback and suggestions through our Feedback Forms - and am already almost done on addressing *all* of them (minus of course, certain unviable resource/budget-wise suggestions)! Besides that, many of the last few major hurdles have just squashed, and as we approach launch even further, the final pieces will be finally put i… | 16062583 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||