Endless Tactics · published · build 18045479

While getting most of the work done for the upcoming Apex Update (all new Enemies, mechanics, and logic implemented), I've been also taking the chance to review a lot of the older portions of Endless Tactics, both by looking through the old code and watching playtesters experience it in bigger depth.
Think of this as less of a "patch notes"-post and more as a latent compilation of all the tons of stacked up changes and improvements up until now, to celebrate our entry at the Lovecraftian Days Fest. If you haven't already please wishlist! It really helps us!
CHANGES
Most of the feedback gathered and addressed from our Reddit.
IMPORTANT NOTE: As previously noted, there's been a lot of progress for the Apex Updates, and in terms of internal-logic, it's pretty much all finished! Once the assets are in, it should be (finally) released for testing! :)
- the_procrastinator