Folder Dungeon
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Patch 0.0.3 GENERAL CHANGES: - Added cooldown category for statistics tab - Statistics tab now also tracks spellbook and script stats - Improved extra info panel UI - Extra info panel now not only shows related relics, but also spellbook, script, viruses and tarot cards - Extra info panel now shows related relics for some dungeon objects too (like when checking out snack extra info you'll see which of your… | — | |
| Game update | Demo Patch 0.0.2 First patch of the demo! FEATURES: - Added mid run saving - runs are saved between zones! - Added tab to view active tasks during a run GENERAL CHANGES: - Tweaked some animation speed BUG FIXES: - Fixed some players not being able to unlock add-ons - Minor visual bug fixes | — | |
| Game update | End of Playtest, Demo and Playtest Patch 0.0.16 After few months of public playtest, I think we finally hit the point where all mechanics feels fun and cohesive and everything is polished enough that game is finally ready for it's next big step - demo! When? July 24th! (yup, this Friday!) This will be the end of public playtest too. Some important info: - Demo version will be the same as playtest one, so I won't be removing any content - Pla… | — | |
| Game update | Playtest Patch 0.0.15 GENERAL CHANGES: - Improved all meta-progression menus and visual effects - Slightly updated properties window visuals BALANCE CHANGES: RELICS: - Tiny snowman : heat reduction 3→4 - Frog cup : heat reduction 3→4 - Broken bone : chance to trigger 20%→25% - Amber : heat reduction 4→5 - Happy dynamite : damage 4→3 - Volcano mask : damage 5→4 TAROT CARDS: - The Sun : max heat decrease per attribute… | — | |
| Game update | Playtest Patch 0.0.14 GENERAL CHANGES: - Bugs are more likely to attack if they haven't attacked for a few turns and less likely if they recently attacked - Rooms that contain bugs are marked - Added 1440p resolution support - Big UI improvements for statistics, zone info, map, settings and inventory UI - Special rooms now look more... special - Some other small visual and UI tweaks BUG FIXES: - Fixed alchemist bein… | — | |
| Game update | Playtest Patch 0.0.13 GENERAL CHANGES: - Added small zone visual details BUG FIXES: - Fixed Burden virus sometimes triggering twice per zone - Minor visual fixes | — | |
| Game update | Playtest Patch 0.0.12 GENERAL CHANGES: - Game starts to speed up if turn is taking too long - Changed rarity colors - Improved a lot of visual effects and animations BUG FIXES: - Fixed sometimes getting an error after completing a run - Fixed virus selection screen sometimes persisting even after ending a run - Fixed tarot packs sometimes not having cards - Fixed some resolution issues | — | |
| Game update | Playtest Patch 0.0.11 GENERAL CHANGES: - Removed most loading screens and added cool transitions instead - Small visual improvements BUG FIXES: - Fixed some icons being missing | — | |
| Game update | Playtest Patch 0.0.10 Balance patch! GENERAL CHANGES : - All heat reduction is renamed to cooldown - Bugs in further zones drop less keys - Bugs drop slightly more gold in first zone, but slightly less in further zones - Treasure rooms always have lunch box BALANCE CHANGES: RELICS: - Apprentice staff : damage 7→6 - Shopkeeper keys : keys gained 2→1 - Enchanted cloak : damage 4→5 - Treasure shovel : added - +1 physic… | — | |
| Game update | Playtest Patch 0.0.9 A lot of UI and tooltip improvements! GENERAL CHANGES: - Various UI improvements - Keywords are now colored (makes tooltips a lot more readable) - Relic modifications are underlined - Rarities are now color-coded | — | |
| Game update | Playtest Patch 0.0.8 Finally an update and it's quite a big one! It brings one of the most requested features - difficulty system! NEW FEATURES: CORRUPTION LEVELS - Corruption is difficulty system that adds new mechanics to runs to spice up the gameplay. There will be 5 levels in total, but only the first one will be available in the playtest and it brings very cool new mechanic that is... VIRUSES! - Viruses are mo… | — | |
| Game update | Playtest Patch 0.0.7 - Fixed bugs sometimes not showing that they are about to attack - Class victory count is back - :MYSTERY add-on no longer can give you error relic - Fixed inspecting mods and tarot cards not showing related relics - Fixed few minor visual bugs | — | |
| Game update | Playtest Patch 0.0.6 Starting to work on difficulty system, but first I need to tweak the add-on system a bit. Basically, upcoming difficulty system will require you to pick a bad modifier at the start of each zone. I think it will introduce a lot of variety to the runs, but it would also make the start of a run feel too slow. You'd need to pick a class, select an add-on pack and then a difficulty modifier. That's… | — | |
| Game update | Playtest Patch 0.0.5 GENERAL CHANGES: - Inspecting relics, spellbooks or scripts now shows related relics in your inventory. For example, if you inspect frost staff (on dealing arcane damage, apply frost) you can quickly look up which relics you have deal arcane damage - Added sliders to adjust game's saturation and brightness in color palette window - Resource collection effects are slightly animated - Improved zi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.