Starting to work on difficulty system, but first I need to tweak the add-on system a bit.
Basically, upcoming difficulty system will require you to pick a bad modifier at the start of each zone. I think it will introduce a lot of variety to the runs, but it would also make the start of a run feel too slow. You'd need to pick a class, select an add-on pack and then a difficulty modifier. That's way too many decisions and clicking to get a run going, so that's why I'm tweaking how add-ons work.
GENERAL CHANGES:
- Instead of selecting add-on pack at the start each run, each class comes with 1 random add-on assigned
- Traveler's backpack spawns in the first room and gives rare relic instead of common
- Get random common spellbook at the start of run
- Tweaked some UI bits
BALANCE CHANGES:
ADD-ONS:
- JUG-JUG: changed to: spawn stat potion that grants random stat boost
- S0UL: defense penalty 2→1
- G00LD: changed to: +30-45 gold
- HUNGRY...: changed to: +20 max health
- COOL+NESS: changed to: +20 max heat
- DISCOUNT: changed to: first shop purchase is free
- [MIRROR]: changed to: duplicate the first relic gained from treasure chest