
Balance patch! GENERAL CHANGES: - All heat reduction is renamed to cooldown
- Bugs in further zones drop less keys
- Bugs drop slightly more gold in first zone, but slightly less in further zones
- Treasure rooms always have lunch box BALANCE CHANGES:
RELICS:
- Apprentice staff: damage 7→6
- Shopkeeper keys: keys gained 2→1
- Enchanted cloak: damage 4→5
- Treasure shovel: added - +1 physical damage bonus
- Forge hammer: reworked - +1 defense. 50% on attack, +1 defense for the room
- Old wizard hat: reworked - +1 magic. 50% on attack, +1 magic for the room
- Mage sword: damage 5→4, +1 target every 2→3 magic
- Speed ring: added - +10% dodge chance
- Eagle eye: crit chance bonus 7→6
- Alchemy glove: spawns only health potions
- Golden sceptre: gold cost 3→4
- Spell amplifier: added - +2 mana needed to use spellbook
- Ancient tombstone: max heat decrease 20→10
- Boulder gloves: damage bonus 20%→10%
- Grand arcane staff: damage bonus 20%→10%
- Double sword: added - -2 main attack damage
SPELLBOOKS:
- Book of poison: mana cost 5→4
- Magic for dummies: mana cost 4→5
- Tome of secrets: mana cost 5→10, better loot is more rare
SCRIPTS:
- Blizzard: base frost 3→5
TAROT CARDS:
- The Devil: no extra shop, relics cost 3-7 max health, instead of 3-6, added: +2 extra relic shop options
- The Hanged man: heat gained 2→3
- The Hierophant: health cost 5→8
- The High Priestress: added - -1 to all damage
- The Lovers: reworked - duplicate 1 non-ancient relic, but all cool down is halved
- The Moon: instead of -1 to all attributes, changed to -3 to random attribute. The card now shows what mod you will get
- The Star: reworked - all relics in treasure chests have random bonuses, but treasure rooms require more 1 key to be unlocked
- The Sun: reworked - all power modifications are doubled, but -2 max heat for every power (attribute is randomly chosen)
VIRUSES:
- Remedy: healing 3→2
- Disruption: arcane damage decrease 2→1, elemental damage decrease 2→1
- Mutation: max heat decrease per highest point 3→2
- Scarcity: added - -1 option for lunch box rewards
- Pillaged: reworked - 25% chance for -3 gold from any source, 15% chance for -1 key from any source
- Cursed treasures: reworked - on opening treasure chest, +10 heat
- Draining: reworked - on spellbook use, -10 health
BUGS:
- Skeleton: damage 14→12
- Tribe hunter: damage 22→20
- Ancient guard: attack chance 25%→35%, damage 18→12, shield is applied immediately after ally was attacked
MODS:
- Blood moon: reworked - add to relic: 50% on dealing any damage BUG FIXES:
- Fixed brightness slider being backwards
- Game no longer pauses while tabbed out
- Fixed some icons being black
- Fixed error that occurred after ending a run before choosing a virus