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Folder DungeonNewsEnd of Playtest, Demo and Playtest Patch 0.0.16
Game update

End of Playtest, Demo and Playtest Patch 0.0.16

Folder Dungeon · published 21 Jul 2026, 22:18 UTC

All newsPlayers around this dateRead on Steam

After few months of public playtest, I think we finally hit the point where all mechanics feels fun and cohesive and everything is polished enough that game is finally ready for it's next big step - demo! When? July 24th! (yup, this Friday!) This will be the end of public playtest too.Some important info:

- Demo version will be the same as playtest one, so I won't be removing any content

- Playtest progress will carry over to demo

- This will probably the last playtest patch!

Other than that, thank you so much for being part of playtest!

GENERAL CHANGES:

- Added button in settings to reset save

- A lot of visual polish basically everywhere

- Added a ton of missing sound effects

- Warrior is now default tutorial class

BALANCE CHANGES:

BUGS:

- Goldbug: gold 6→5, health no longer scales with current zone

TAROT CARDS:

- The Hanged man: all zips are unlocked instead of just newly discovered ones

BUG FIXES:

- Fixed corruption select screen background color not changing based on color palette

- Fixed opening map while run is still loading causing an error

- Fixed map room preview window sometimes persisting even after the map was closed

- Fixed heat reduction not being properly tracked at the run end screen

- Fixed few minor visual bugs

More from Folder Dungeon

Other announcements

All news
Game update18 Aug 2026Demo Patch 0.0.6BUG FIXES: - Fixed a bug that caused game being broken for new playersGame update16 Aug 2026Demo Patch 0.0.5- Fixed Alchemist class passive and P0TION add-on not duplicating modded relics correctly - Fixed performance issues for players that have a lot of runs in run historyGame update8 Aug 2026Demo Patch 0.0.4NEW FEATURES: - Added run history! - Now you can find notes in the dungeon that give good tips! GENERAL CHANGES: - Changed "cooldown" keyword to just "cool" to reduce confusion BUG FIXES: - Fixed alchemy glove softlocking the game if it had "on potion use" trigger - Fixed few minor visual bugs