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16 Sep 2026
NewsFinal Week: Share Your Playtest Feedback + Win a Game———Steam news
Steam news · published 16 Sep 2026, 12:55:06 UTC
Final Week: Share Your Playtest Feedback + Win a Game
First of all: a huge THANK YOU to everyone who has already played Brightfall and told us what you think. There are only a few days left in the playtest , and your feedback is already changing what we’re working on: · Combat needs more breathing room - stamina was disappearing after only a few attacks, so we’re adjusting it to make fighting feel less restrictive · The map isn’t as readable as we…
Hello, Castaways! The first Brightfall closed playtest is officially underway. For this first round, we’re giving access to the first 1600 players . If you’re already in - welcome to the Isle. If you signed up but didn’t get access yet, don’t worry. You’re still on the list. We’re starting small so we can watch the test closely, gather useful feedback, and gradually invite more players later. W…
In most games, light does one very important job: it stops you from walking into things. Which is noble, useful, and, in general, quite enough. In Brightfall, however, we made the slightly less reasonable decision to ask more of it. Hello again, everyone! Today’s Field Notes Friday is about the different ways light changes the world of Brightfall - not just visually, but physically. Some of the…
NewsCreating Character Creation - Field Notes Friday #4———Community
Community · published 30 Apr 2026, 12:50:15 UTC
Creating Character Creation - Field Notes Friday #4
You must groom your party before venturing forth. Today’s Field Notes Friday is about Brightfall’s character creation - what you’ll be able to customise, and how a feature that looks simple on the surface is actually built in practice. Grab a tea or coffee, we’ve brought a lot of pictures! It starts with… Valheim. V Rising. Planet Crafter. Len’s Island. DYSMANTLE. Enshro… Yes, if you ever wonde…
NewsField Notes Friday #3 - Dark Madness———Community
Community · published 17 Apr 2026, 08:12:32 UTC
Field Notes Friday #3 - Dark Madness
You know that moment in co-op when someone says, “I’ll just peek over there for a second” ? And everyone else answers: “Please don’t. >-<” On Brightfall, the living darkness doesn’t only twist trees and summon horrors. It works on everything that stays inside it long enough… That includes you . Today’s Field Notes Friday is about Dark Madness : what it is, how it builds up, and why the scariest…
NewsField Notes Friday #2 - All about Lore———Community
Community · published 16 Jan 2026, 15:31:50 UTC
Field Notes Friday #2 - All about Lore
If you ask the Crown about Brightfall, you will get three answers: · It does not exist. · If it did exist, it would be classified. · And if you have heard of it, you should probably stop asking questions. Welcome back to Field Notes Friday! Today we are stepping away from systems and mechanics and going straight into story : what Brightfall is, why England pretends it is not there, and who live…
You wake up in the light of the glowing crystal. You can hear the sea somewhere beyond the fog, smell damp earth and woodsmoke, and for a moment, it almost feels safe. Then you walk a little too far from your camp. The wind dies. The colour drains from the trees. Even the bravest player slows down without quite knowing why. I am afraid that is not a weather effect, lad. That is your main enemy.…
If you’re reading this, my condolences. They said the Plague had passed, aye. Streets in London full of cheering fools and half-buried corpses. Then they put chains on the likes of us and muttered we were bound for “a safer shore”. Well. That was a bloody lie. The crew wouldna name the place. On the charts it’s naught but blank sea, and yet I heard them in the dark, whispering like bairns telli…