Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BrightfallNewsBrightfall Closed Playtest Starts Now
Steam newsrunning now

Brightfall Closed Playtest Starts Now

Brightfall · published 10 Sep 2026, 16:22 UTC

All newsPlayers around this dateRead on Steam

Hello, Castaways!

The first Brightfall closed playtest is officially underway.

For this first round, we’re giving access to the first 1600 players. If you’re already in - welcome to the Isle.

If you signed up but didn’t get access yet, don’t worry. You’re still on the list. We’re starting small so we can watch the test closely, gather useful feedback, and gradually invite more players later.

What are we testing?

This is your first chance to get hands-on with Brightfall - our 1-4 player survival-craft set on a cursed Celtic island, where light is your last defence against a living darkness.

For this test, we’re especially interested in feedback on the overall gameplay experience, gathering resources and interacting with harvestable objects, and most importantly, how light affects the world around you and how the darkness affects you in return..

This is still an early build, so expect unfinished systems, balance changes, rough edges, fps drops, and the player occasionally losing a body and becoming a head.

Known issues

Before jumping in, please keep these in mind:

  • There is currently no save system in the playtest. Once you leave the session, your progress will not be saved, so please keep that in mind before setting off on an especially ambitious expedition.

  • The playtest is currently available only in English and Polish.

  • Co-op is currently limited to 2 players. Brightfall will support up to 4 players, but for this playtest, parties are restricted to two.

  • Some world objects, such as light-regenerating obelisks and factory, may stop working correctly after you move far enough away from them and then return

We’ll keep updating this list as the test continues.

What’s in the game now, and what comes next?

Brightfall is still very much in development. This playtest gives you access to part of the experience we’re building.

Available in the current playtest:

  • Around one hour of gameplay or longer if you like taking your time and exploring

  • Character creation with customization

  • World generation - each world is a little different, with a variety of locations and elements to discover

  • Using light to push back the darkness and transform the world around you

  • Resource gathering

  • Melee combat with 4 enemies ready

  • Crafting

And here are some of the things we’re still working on and plan to add in future versions:

  • A better map and minimap

  • A more polished Dark Madness mechanics

  • More ways for you to affect and shape the world

  • A fully developed building and base development

  • Improved factories and more factory types

  • More quests and more ways to discover the story and lore of the world

  • Character progression

  • Ranged combat

  • Minibosses

  • More content. More content. And then some more content.

  • Improved performance

And this is only the beginning. We’re planning more playtests, followed by a public demo, Steam Next Fest, and eventually Early Access.

With every step, we want to open Brightfall to more players and keep improving it together with you! :sherma:

Your feedback matters. A lot.

There’s a reason we’re putting Brightfall in players’ hands this early: we want to build it with our community from the beginning.

If you take part in the playtest, please tell us what you think. The feedback form is available directly in the game.

You don’t need to write an essay - even a few honest answers are useful to us! When you’re done exploring the Isle, please remember to fill it out.

Your experiences now will help shape what Brightfall becomes next.

~ Dark Point Games Team

More from Brightfall

Other announcements

All news
Community22 May 2026Field Notes Friday #5 - Unlimited LightworksIn most games, light does one very important job: it stops you from walking into things. Which is noble, useful, and, in general, quite enough. In Brightfall, however, we made the slightly less reasonable decision to ask more of it. Hello again, everyone! Today’s Field Notes Friday is about the different ways light changes the world of Brightfall - not just visually, but physically. Some of the…Community30 Apr 2026Creating Character Creation - Field Notes Friday #4You must groom your party before venturing forth. Today’s Field Notes Friday is about Brightfall’s character creation - what you’ll be able to customise, and how a feature that looks simple on the surface is actually built in practice. Grab a tea or coffee, we’ve brought a lot of pictures! It starts with… Valheim. V Rising. Planet Crafter. Len’s Island. DYSMANTLE. Enshro… Yes, if you ever wonde…Community17 Apr 2026Field Notes Friday #3 - Dark MadnessYou know that moment in co-op when someone says, “I’ll just peek over there for a second” ? And everyone else answers: “Please don’t. >-<” On Brightfall, the living darkness doesn’t only twist trees and summon horrors. It works on everything that stays inside it long enough… That includes you . Today’s Field Notes Friday is about Dark Madness : what it is, how it builds up, and why the scariest…