Sixth Force
Playing now
1+0 vs. yesterday
0.9%of peak
All-time peak
115Jun 2026
Playing now
1+0 vs. yesterday
All-time peak
115Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Weekly Early Access Update: Clearer Tutorial, Improved Whip Targeting & Bond Fix Updated Tutorial We’ve revised the tutorial flow to make the game’s core mechanics easier to understand from the start. Improved Energy Whip Targeting The energy whip should now connect to the target more consistently and hold onto it more reliably while either you or the target is moving. Bond Collision Fix Fixed a bug that allowed the bond to pass through obstacles. It should now interact wit… | — | |
| In-game event | Weekly EA Update: Redesigned Tutorial, Improved Camera & French UI Localization Hi co-op players! Another weekly update is here! What’s new Completely redesigned tutorial The tutorial has been fully redesigned to introduce the core co-op mechanics more clearly and naturally. Learn how to use Levitation to rescue your Player 2, interact with objects, zip along rails using the bond, and use your energy whips to Snap and Hold targets. Improved gameplay camera We improved the… | — | |
| Esports | Broadcasting: Developers Play an Unreleased Sixth Force Level! Join us for the very first sneak peek at a dark, candlelit level filled with strange creatures and new co-op puzzles. Watch the developers explore it live before anyone else gets to play! | — | |
| In-game event | EA Update: Clearer Whip Aiming, Better Keyboard Layout & 4 New Languages in UI Hi co-op players! This time, we focused on making important gameplay information easier to see, improving keyboard mapping for Player 2, adding four new languages in UI, and fixing the issues you helped us find. What’s new Clearer whip aiming and gameplay prompts We improved the whip aiming reticles and on-screen prompts to make them clearly visible in every environment. Improved keyboard mappi… | — | |
| In-game event | The First EA Update: Visual Polish, Checkpoint Restart & Japanese Localization Hi co-op duos! Our first update after the Early Access release is here. This patch focuses on making the current prologue clearer, smoother, and easier to play — especially if you get stuck somewhere in the sweet chaos. What’s new Visual clarity improvements We adjusted the depth-of-field effect to better highlight the main action in each scene. The goal is to make important gameplay moments ea… | — | |
| Steam news | Sixth Force is now available in Early Access! Hi co-op lovers! Sixth Force is now available in Early Access and for a limited time, you can play it for free! This version works as a free prologue to Sixth Force and includes about 1 hour of two-player gameplay: · a short tutorial · two full levels · light co-op puzzles · sweet chaos · ridiculous enemies · an unexpected boss encounter · the core Sixth Force mechanics: the energy bond, energy… | — | |
| Esports | Broadcasting developers playing Developers play first levels of Sixth Force Demo! | — | |
| Esports | Broadcasting developers playing Developers play first level of Sixth Force Demo! | — | |
| Esports | Broadcasting developers playing Developers play first level of Sixth Force Demo! | — | |
| Esports | Broadcasting developers playing Developers play first level of Sixth Force Demo! | — | |
| Major update | Sixth Force is taking part in Steam Next Fest June 2026! This week during Steam Next Fest June 15–22, 2026, you can play our updated demo with about 1 hour of gameplay . The demo includes a short tutorial and two full levels of funny two-player co-op action-adventure. The second level should be especially fun for players who enjoy light co-op puzzles, sweet chaos, and enemies that are silly, strange, and very unexpected. In Sixth Force, you and your… | — | |
| Major update | 💡 Demo Update: Full New Level, Charming Tutorial & Twice the Co-op Chaos! Hey candy lovers! 👋 A fresh update to the Sixth Force Demo is live — just in time for Steam Next Fest! We added a full new level, roughly doubling the amount of gameplay compared to the previous demo — with an unexpected twist, new funny enemies, a surprise boss, and way more two-player puzzles on the run. ✅ Added * Full new level — twice as much gameplay compared to the previous demo. * New f… | — | |
| In-game event | Demo Update: Better Tutorial, New Combo Segment & Extra Tasty Visuals We’ve just updated the Sixth Force demo with a smoother start, a brand-new gameplay segment, and a big visual glow-up. Improved Tutorial We reworked the tutorial to make the core mechanics clearer, more fun, and more playful right from the start. And yes — you can now even mess around and compete in a little whip target range while learning the basics. New Combo-Mechanic Segment We added a bran… | — | |
| In-game event | 💡 Demo Update: Emotes, 4K Support & Visual Polish! ✅ Added · Emote animations — co-op needs communication (and a bit of attitude). Trigger them with the top Action button ( △ on PlayStation / Y on Xbox). · 4K support — sharper candyland chaos on high-res screens. ✨ Improved · Overall visuals — cleaner, juicier, more readable. · Levitation & jump VFX/animations — more responsive and satisfying. · Swing & slide animations — better flow and cleare… | — | |
| In-game event | 🌀 Demo Update: More Levitation, Relay Co-op & a Winged Croissant Swing! ✨ What’s new? 🧙♂️ More Levitation! We added more opportunities to levitate your partner — for creative traversal, clutch saves, and the occasional harmless trolling 😄 🤝 More “relay-style” co-op We leaned more into relay teamwork — taking turns, setting each other up, and clearing challenges together — so it’s more fun as a duo and less like you need mongoose-level reflexes to make it throug… | — | |
| In-game event | 💡 Demo Update: Better Tutorial, Two Donut Types… and TA-DAAM — Levitation! ✅ What’s new in the demo 🧭 Better Tutorial We polished the tutorial flow to make the first minutes clearer, smoother, and more fun — especially for new co-op pairs. 🍩 Two Types of Donuts The simulation has upgraded its snack system: there are now two different donut types to collect. 🎨 Visual Improvements A visual pass to make key moments read better and feel a bit more “Sixth Force”. 📝 Imp… | — | |
| In-game event | 💥 Demo Update: Juicier FX + No Double Jump (Swing! Swing! Swing!) Hey explorers! We’ve made the Sixth Force demo feel a lot juicier: • New VFX: snappier hits and punchier impact flashes. • New SFX: fresher interaction sounds for better game feel. 🪂 Movement Update: No More Double Jump We’ve removed the double jump to lean harder into the core fantasy: tether + whip momentum. Now the level is more challenging and intentional — you’ll need to swing well to cle… | — | |
| Major update | DEMO UPDATE: Tutorial + Candyland Level 🍭 We brought more sugar and fun! The demo now includes a short tutorial and a brand-new Candyland level packed with co-op chaos. Sugar rush or sugar crash guaranteed. TL;DR • 🎓 Tutorial — learn tether & whips fast, then jump right in. • 🍬 Candyland level — bright, bouncy, and dangerously sweet. What’s inside • Grapple & swing on ice-cream penguins • Slide along striped candy canes • Dodge giant… | — | |
| In-game event | DEMO UPDATE: 🎃 Ghost Hunt — whips, trick-or-treat candy, and co-op chaos TL;DR · 👻 New scene: Ghost Hunt! · 🤸 Co-op physics: bump and leapfrog each other! · 🍬 Trick-or-treat candy: collect sweets to bank extra lives . · 🎮 Solo, local co-op, or Remote Play Together. What’s new Ghost Hunt · Whip-lasso three types of ghosts. Candy = lives · Pick up trick-or-treat candy hearts to bank extra lives and survive tougher waves. Co-op slapstick · Collisions on: you can bu… | — | |
| In-game event | DEMO UPDATE: Solo Mode, Smarter Controls, and a Smoother Intro Level Hey everyone! Today’s demo update makes it easier to jump in—solo or with a friend. TL;DR • 🎮 Solo Mode — play solo, controlling both heroes on one controller or keyboard. • 🧭 Improved control mapping — cleaner layout; quicker grapples, swings, and whip hits. • 🍰 Updated opening level — tighter flow, clearer goals, challenging gameplay. Details Solo Mode Start from the main menu: One Player… | — | |
| In-game event | 💫 Demo Update: More Achievements, Menu Leaderboard & Meaner Enemies Hey explorers! A fresh build of the Sixth Force demo just landed. Here’s what’s new: 🏆 Achievements & Leaderboards · More demo achievements to chase. · Leaderboards now in the Main Menu — check top runs without leaving the game. 🛠 Bug Fixes & Tweaks · Leaderboards: fixed submission/refresh issues; times now display correctly. · Buttons & lashing: fixed cases where lashed buttons didn’t trigge… | — | |
| In-game event | Debut Festival 2025 Demo Update: Fun Sounds, Responsive Whip & Enhanced Tether! In celebration of Debut Festival 2025, we’ve just rolled out a fresh update to the Sixth Force demo—packed with tweaks to make every moment more engaging: 😂 Deaths Just Got Funnier (and then some!) We’ve added playful sound effects not only for when you fall or “meet your end,” but for many other actions too, making everything feel more alive and cheeky—try it out! 😉 🔥 Sharper, Snappier Whip… | — | |
| In-game event | Demo Update – A New Level Has Landed! Hello, Force-Seekers! Today’s update supercharges the Sixth Force demo with a huge new playground that twists the bond mechanics in fresh ways. Grab your partner and dive in! What’s in the Demo Now? 2.1 — Rope Dash - Fall Guys-style mayhem, now in two-player co-op. 2.2 — Fresh Beach Horizon ★ NEW ★ Exploration and puzzles with long-rope physics —your tether becomes a portable bungee line, so be… | — | |
| In-game event | 💡 Demo Update: Luminoid Level + Split-Screen Are Live! Hey explorers! A fresh build of the Sixth Force demo just landed. It delivers a fully rebuilt Luminoid level and true split-screen for smoother co-op. ⸻ 🔮 What’s new? • Complete Luminoid rework Navigate glowing spheres, phase through walls, materialize airy bridges, and discover brand-new traversal routes. • Split-screen camera The view now splits when partners drift apart—no more surprise off… | — | |
| In-game event | 💡 New Demo Update: Dark Mode, Stylish Checkpoints & Speedrun! Hey friends! ✨ “For takeoff, we’ll be dimming the cabin lights…” Well, we’ve dimmed the lights — but not for safety. We’ve activated full Dark Mode, and it completely transforms the vibe. Pair that with new effects and a speedrun-tuned level, and you’ve got a fresh take on the gameplay 👇 🌌 Dark Mode Activated The demo now features full Dark Mode — inspired by retrowave aesthetics and nighttim… | — | |
| In-game event | Demo Update: Short Bond Level Now Comes First! Hey everyone! We’ve just updated the Sixth Force demo — and the first level now fully features our short bond mechanic. 🧶 At the beginning of the game, the glowing link between players is short and restrictive. This means you’ll need to stay close, coordinate every move, and really communicate to make it through. This level focuses on tight cooperative platforming — fun and accessible for casu… | — | |
| Community | Sixth Force is heading to Kickstarter — follow the pre-launch now! 🚀 Our Sixth Force Kickstarter pre-launch page is live! 🚀 Be the first to know when the campaign goes live — just hit that “Notify me on launch” button and follow us on Kickstarter. This is your chance to support a game that’s not just about playing together, but about understanding each other better. Let’s make games that help kids, parents, and friends connect, laugh, and grow — one level at a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.