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Sixth ForceNewsDEMO UPDATE: 🎃 Ghost Hunt — whips, trick-or-treat candy, and co-op chaos
In-game event

DEMO UPDATE: 🎃 Ghost Hunt — whips, trick-or-treat candy, and co-op chaos

Sixth Force · published 31 Oct 2025, 20:56 UTC

All newsPlayers around this dateRead on Steam

TL;DR

  • 👻 New scene: Ghost Hunt!

  • 🤸 Co-op physics: bump and leapfrog each other!

  • 🍬 Trick-or-treat candy: collect sweets to bank extra lives.

  • 🎮 Solo, local co-op, or Remote Play Together.

What’s new

Ghost Hunt

  • Whip-lasso three types of ghosts.

Candy = lives

  • Pick up trick-or-treat candy hearts to bank extra lives and survive tougher waves.

Co-op slapstick

  • Collisions on: you can bump a partner (save them… or “oops”).

  • Leapfrog: jump over each other to catch crafty ghosts.

How many ghosts will you bust? Who ya gonna call… to play together?

If you’re enjoying it, please add to your wishlist and share with a friend. Your feedback (and clips!) help us tune the balance and add more fun moments. Thanks for playing! 👻🍬

More from Sixth Force

Other announcements

All news
In-game event21 Aug 2026EA Weekly Update: Clearer Co-op Hits & More Dangerous EnemiesWhat's new? Clearer Double POIs: Double POIs that require both players to hit with their Whips at the same time are now even easier to recognize. Enemies Are More Dangerous: Enemies can now only be defeated in close combat, making encounters more intense and risky. As always, thanks for all the feedback. Keep it coming!In-game event14 Aug 2026EA Weekly Update: Clearer Whip Hit Interactions & Better Cookie Bridges BuildingWhat's new Clearer Whip Interactions: We improved not only the POIs you need to grab and pull, but also the ones you need to hit with your Whips. It should now be much easier to tell which interaction is required. Better Cookie Building: Building bridges with cookies is now much smoother. Grabbing cookies with the Whip is clearer and more reliable. As always, thanks for all the feedback. Keep i…In-game event10 Aug 2026EA Weekly Update: Clearer Co-op Interactions & Less Screen ShakeWhat's New Clearer POIs: Objects now communicate more clearly when an action requires both players, and whether you need to hit them or grab and hold/pull them with the Whips. No More Screen Shake on Whip Hits: You asked for it — we removed the screen shake that happened every time you hit something with your Whip. The targets will still feel the impact. Your stomach hopefully won’t. :) As alwa…