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Sixth ForceNews💥 Demo Update: Juicier FX + No Double Jump (Swing! Swing! Swing!)
In-game event

💥 Demo Update: Juicier FX + No Double Jump (Swing! Swing! Swing!)

Sixth Force · published 20 Dec 2025, 12:05 UTC

All newsPlayers around this dateRead on Steam

Hey explorers!

We’ve made the Sixth Force demo feel a lot juicier:

• New VFX: snappier hits and punchier impact flashes.

• New SFX: fresher interaction sounds for better game feel.

🪂 Movement Update: No More Double Jump

We’ve removed the double jump to lean harder into the core fantasy: tether + whip momentum.

Now the level is more challenging and intentional — you’ll need to swing well to clear gaps.

🎁 Surprise Moments: A Mysterious Helper

Stuck for real? After repeated failures, a mysterious helper may swoop in and give you a lift forward.

We won’t spoil where — or how often. How many surprises will you find? Share your finds (and clips!) in the forums.

🛠 More Improvements

• Whip Aiming Reticle: a clear target indicator for more precise hits, grapples, and swings.

• Better Lighting + Optimization: a new lighting pass and performance tweaks.

• Tutorial Level Refresh: new music and improvements for a smoother first-time experience.

Think you and your co-op buddy can nail the new flow? Jump back in, try a few runs, and tell us how it feels in a review or on the forums — we’re listening.

🧶 Thanks for playing — more updates are on the way. Keep that bond strong!

Team EdenSpiel

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In-game event21 Aug 2026EA Weekly Update: Clearer Co-op Hits & More Dangerous EnemiesWhat's new? Clearer Double POIs: Double POIs that require both players to hit with their Whips at the same time are now even easier to recognize. Enemies Are More Dangerous: Enemies can now only be defeated in close combat, making encounters more intense and risky. As always, thanks for all the feedback. Keep it coming!In-game event14 Aug 2026EA Weekly Update: Clearer Whip Hit Interactions & Better Cookie Bridges BuildingWhat's new Clearer Whip Interactions: We improved not only the POIs you need to grab and pull, but also the ones you need to hit with your Whips. It should now be much easier to tell which interaction is required. Better Cookie Building: Building bridges with cookies is now much smoother. Grabbing cookies with the Whip is clearer and more reliable. As always, thanks for all the feedback. Keep i…In-game event10 Aug 2026EA Weekly Update: Clearer Co-op Interactions & Less Screen ShakeWhat's New Clearer POIs: Objects now communicate more clearly when an action requires both players, and whether you need to hit them or grab and hold/pull them with the Whips. No More Screen Shake on Whip Hits: You asked for it — we removed the screen shake that happened every time you hit something with your Whip. The targets will still feel the impact. Your stomach hopefully won’t. :) As alwa…