Forsaken Frontiers
Playing now
4+4 vs. yesterday
2.9%of peak
All-time peak
136Oct 2024
Playing now
4+4 vs. yesterday
All-time peak
136Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v2012 Fixes · Fixed multiplayer synchronization issues causing players to appear jittery · Fixed SUNKEN water level stopping at 100 meters · Fixed Ceilingman tongue no longer being cuttable with boltcutters after previous update · Fixed Shambler getting stuck headbanging after death while breaking down a door · Fixed Carrier not detonating under UV exposure while stunned · Fixed an issue where player… | 23190159 | |
| Game update | v2011 Changes · Increased time before Ceilingman consumes a grabbed player, allowing more time for rescue · Reduced UV exposure kill time for Carriers from 4 seconds to 3 · Reduced UV exposure kill time for Ceilingmen from 3 seconds to 2 Fixes · Fixed Ceilingman failing to release grabbed players when killed · Fixed Carrier failing to play its UV reaction animation | 23163878 | |
| In-game event | v2010 UV Light Distribution Notice Ultraviolet projection equipment has been cleared for distribution across all active workforce operations: UV Lights now available through The Supply Officer · Projects sustained ultraviolet light to inhibit hostile entities · Prolonged exposure destabilizes Carrier-class entities, resulting in detonation · Lethal to Ceilingman-class entities under sustained exposur… | 23138888 | |
| Game update | v2004 Changes · Playmare eyes now change color based on state - red during Terminate and orange during Stalk · Added Playmare crushing sound and brief player pain scream on death · Added stab sound when the Ventress attacks with her claws · Disabled metal detector in Highrise CEO office as it was unnecessary and causing AI issues · Increased loot value in Pentagon · Increased loot value in Highrise ·… | — | |
| Game update | v2003 Changes · Increased loot value in Bunker to better match other locations · Increased pickaxe spawn rate from 48% to 60% · Playmare eyes now turn off when stunned · Playmare can no longer be killed Fixes · Fixed a bug where players who crashed during load-in could have their rank and XP reset to zero · Fixed swimming pool achievement not triggering when jumping into the Hotel pool · Fixed entiti… | — | |
| Game update | v2002 Changes · Adjusted jump strength while submerged to prevent players from reaching unintended areas · Increased volume for Data Deck tapes Hollow Song and The Champions of 12 A.M. · Removed the stylized Data Deck screen rendering following majority negative feedback Fixes · Playmare failing to begin kill sequence and standing on top of players should now be fixed · Fixed Data Deck tape volume sl… | — | |
| Game update | v2001 - Hotfix Fixed a critical error that could cause players to spawn outside the train and become frozen due to a null reference | 22652381 | |
| Major update | v2000 Steam Community Items Now Available Forsaken Frontiers now includes official Steam Community items, including Trading Cards , Badges , Profile Backgrounds , Emoticons , and Stickers . Emoticon, Sticker, and Foil Badge artwork by Mikkaya - Concept & 2D Artist New Location: THE HIGHRISE Region: Manhattan Ruins Description: Corporate headquarters previously operated by BIG CORP, a global corporate… | — | |
| In-game event | v1910 Optimizations · Resolved a major performance regression in v1900 · Addressed a memory leak related to AI Vision · Improved AI Vision performance and reduced memory usage · Fixed a memory leak in the procedural world generation when cleaning up materials · Doors now only update when interacted with, improving overall performance · Outline system now updates only when required, reducing performan… | 21991310 | |
| Game update | v1901 Fixed a loud audio pop that could occur when loading into a new run · Fixed the easter egg audio not playing for male characters · Reduced DREAD spawn chance from 5% to 2% | — | |
| Major update | v1900 The Lost Metro Chicago, Illinois You have been here before. "Focus on the screens. Let the images guide you back." The Metro you knew was the boundary. This is what lies beyond it. NEW ENTITY ALERT Designation: “THE CEILINGMAN” Classification: HAZARD Threat Vector: Overhead Ambush / Vertical Predation CHARACTERISTICS · Stationary entity anchored to ceiling surfaces · Extended prehensile tongue… | 21937770 | |
| In-game event | v1820 Auditory Lure Authorization Non-lethal distraction equipment approved for field operations: · Low-cost soda can issued for routine use · Generates noise on impact at the point of landing · Entities may divert focus toward the noise source · Can be retrieved and redeployed · Misuse may result in exposure or pursuit Bug Fixes · Fixed an issue where entities could briefly spawn at (0, 0, 0) before… | — | |
| In-game event | v1812 - Security Patch Security Patch: In response to the recent Unity security vulnerability (CVE-2025-59489), we’ve updated and patched the engine to protect against potential exploits. Please update to the latest version to ensure your game remains secure. General Fixes · Fixed a bug where Nightmare mode could apply modifiers to the Casino · Removed leftover log used for testing item values that was unintentionall… | — | |
| Game update | v1811 Changes · The Abandoned One’s chain now rattles as he moves, giving players an audio cue of his presence · Nightmare mode will no longer roll the Spores modifier until after 2 cycles have been completed, allowing time to prepare and purchase gas masks · The negative modifier bonus multiplier is now concealed in Nightmare mode, since showing it defeated the purpose of the modifier being a myster… | — | |
| Game update | v1810 General Changes · Reduced maximum Carrier spawns · Carrier explosion adjusted - smaller lethal radius due to increased damage falloff · Adjusted entity spawn times at the Mineshaft · Increased Nightmare Shamblers at the Mineshaft; standard Shamblers removed · Player status "infection" now shows as "train" in purple while on the train · Reduced volume of train shutters when opening and closing G… | 19884696 | |
| Major update | v1800 The Mineshaft Searchlight, Nevada July 4, 1992 "The orange clouds found us three hundred feet underground. Seeping through rock, drifting down ventilation shafts we thought were sealed. Command said it was just "atmospheric disturbance" from California. We all knew they were lying. Couple weeks into stripping this mining depot. Yesterday the first cloud rolled through storage. The workforce wit… | 19877888 | |
| Game update | v1711 Changes · You can now disarm and remove landmines with the boltcutters · Added Patch and Pin bundle for community member Griller You can redeem it using the code griller in the "Edit User" menu from the main menu. Fixes · Fixed a bug where The Abandoned One could melee you while you were hidden · Trap doors are no longer affected by latency Previously, players with high ping could run across th… | 19380275 | |
| Game update | v1710 New Modifier: MINEFIELD · Landmines dynamically spawn across the map (generally between 500 and 700) · Landmines will not spawn within 20 meters of the train, and will also avoid spawning within 6 meters of doors and elevators. They also won’t spawn within 4 meters of each other to prevent tight clustering. · The Bunker no longer uses hand-placed mines, and now fully relies on this dynamic mine… | — | |
| Game update | v1707 Changes · The Data Deck now opens to the inventory screen by default It will no longer stay on the options tab if you closed it there, helping reduce confusion for players unsure how to return to their inventory. · Shop item descriptions now indicate which items are metal (Items that can trigger the metal detectors) · Slightly increased the range for full-volume proximity chat Players can now b… | — | |
| Game update | v1706 Readdressed an issue where cosmetic pins and patches were still being cleared after leaving a location The previous fix didn’t fully resolve the problem, this update should ensure they now persist properly. Added a new patch: American Flag You can redeem it using the code usa in the "Edit User" menu from the main menu. | 19264997 | |
| Game update | v1705 Changes · Added a dedicated volume slider for the Shepherd In response to feedback about its warning sounds being too loud, the Shepherd now has its own volume control in the audio settings. Fixes · Fixed an issue where the Shepherd could spawn at the Hotel on Forsaken difficulty. This was not intended and has been corrected | 19204200 | |
| Game update | v1704 Players can now pull the train brake and leave a location even if enemies are on the train This also resolves a bug where dead entities, such as a Shambler killed on board, could prevent the train from departing. It was originally intended to add tension, but in practice it created unnecessary friction during extraction. Fixed a bug that caused cosmetic pins and patches on backpacks to disappea… | 19125120 | |
| Game update | v1703 - Hotfix Fixes · Fixed an issue where players could still experience the Shepherd’s effects even after dying and entering spectator mode · Resolved an issue from v1700 where Forsaken bite sounds weren’t spatialized anymore, causing them to be heard map-wide | 19120943 | |
| Game update | v1702 Changes · Warehouse loot item values have been raised slightly to better reflect the location's difficulty · Shelving in the Warehouse is now blocked off underneath to prevent pathfinding issues with AI Fixes · Fixed a bug that caused all players to be teleported to random locations when one player used the Backrooms elevator · The Backrooms elevator doors now close properly after someone takes… | 19119510 | |
| Game update | v1701 Backrooms Elevator Hotfix · Backrooms elevator no longer gambles with your life — 20% death chance has been taken out · Fixed a bug that could cause the Backrooms elevator to break, preventing escape and leaving players stranded | — | |
| Major update | v1700 The Warehouse - Alexandria, Virginia July 4th, 2147 "July 4th. It began with entities emerging into our world. Today, it ends with me emerging from theirs. This warehouse was another dream, another cycle The Entity fed me. I lived it, believed it, just like all the other times. But when I stared into the static, I finally understood the pattern. During the evacuations, I became a servant in the… | 19101118 | |
| Game update | v1603 Changes · Added vents to the Plantation (these were missing from v1600's release, causing The Ventress to wander aimlessly) · Adjusted The Abandoned One's door-kicking distance to reduce clipping through doors · Reduced Dread modifier chance from 15% to 5% · Removed clothing debris that was partially covering a trapdoor Fixes · Fixed a bug where The Abandoned One could still shoot at targets wh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.