
UV Lights now available through The Supply Officer
Projects sustained ultraviolet light to inhibit hostile entities
Prolonged exposure destabilizes Carrier-class entities, resulting in detonation
Lethal to Ceilingman-class entities under sustained exposure
Induces temporary visual impairment in The Abandoned One, preventing ranged engagement
Ultraviolet exposure produces no observable effect on The Shepherd or Playmare-MK.3
Battery-powered - charge depletes during use
DIRECTIVE: The Entity Containment Division authorizes ultraviolet exposure as a suppression method for select bioforms. Personnel are required to maintain direct line of sight during operation. Premature disengagement may result in incomplete destabilization and personnel loss
Greatly increased chances for pickaxes to spawn in Mineshaft
Added "O2" to rebreather icon to differentiate it from the gas mask
Changed pickup sounds for some equipment items
Increased The Abandoned One's hearing range
Added UV reaction animations for supported entities (Carrier, Ventress, and The Abandoned One)
Carriers and Ceilingmen emit flesh sizzling sounds under UV exposure
SUNKEN can no longer roll before the first cycle in Nightmare, allowing time to obtain rebreathers
Fixed Highrise lobby elevator doors not opening after being taken deeper into the map
Fixed AI seeing and walking through furniture in the Plantation
Fixed AI sometimes ignoring player position after being alerted and moving in the wrong direction
Fixed an issue where The Abandoned One could continue to play sounds and animations after death