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Forsaken FrontiersNewsv2010
In-game event

v2010

Forsaken Frontiers · published 8 May 2026, 02:07 UTC · build 23138888

All newsPlayers around this dateRead on Steam

UV Light Distribution Notice

Ultraviolet projection equipment has been cleared for distribution across all active workforce operations:

UV Lights now available through The Supply Officer

  • Projects sustained ultraviolet light to inhibit hostile entities

  • Prolonged exposure destabilizes Carrier-class entities, resulting in detonation

  • Lethal to Ceilingman-class entities under sustained exposure

  • Induces temporary visual impairment in The Abandoned One, preventing ranged engagement

  • Ultraviolet exposure produces no observable effect on The Shepherd or Playmare-MK.3

  • Battery-powered - charge depletes during use

DIRECTIVE: The Entity Containment Division authorizes ultraviolet exposure as a suppression method for select bioforms. Personnel are required to maintain direct line of sight during operation. Premature disengagement may result in incomplete destabilization and personnel loss


Changes

  • Greatly increased chances for pickaxes to spawn in Mineshaft

  • Added "O2" to rebreather icon to differentiate it from the gas mask

  • Changed pickup sounds for some equipment items

  • Increased The Abandoned One's hearing range

  • Added UV reaction animations for supported entities (Carrier, Ventress, and The Abandoned One)

  • Carriers and Ceilingmen emit flesh sizzling sounds under UV exposure

  • SUNKEN can no longer roll before the first cycle in Nightmare, allowing time to obtain rebreathers

Fixes

  • Fixed Highrise lobby elevator doors not opening after being taken deeper into the map

  • Fixed AI seeing and walking through furniture in the Plantation

  • Fixed AI sometimes ignoring player position after being alerted and moving in the wrong direction

  • Fixed an issue where The Abandoned One could continue to play sounds and animations after death

More from Forsaken Frontiers

Other announcements

All news
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