Chaos Front
Playing now
153−39 vs. yesterday
41%of peak
All-time peak
3745 Sep 2026
Playing now
153−39 vs. yesterday
All-time peak
3745 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Day One Update Roundup Hi everyone! Over the past 18 hours, I've been keeping a close eye on the community and pushed out nearly 10 small updates. Here's a summary of what's been changed. 1.Fixed a bug some players experienced where the mouse cursor would shake. 2.Changed the default video setting to windowed mode. 3.Fixed a bug where the Mech Primacy and Fleet Primacy company traditions weren't applying their unit p… | 25117137 | |
| News | Chaos Front Has Launched! Hi everyone! After three long years of work, I can finally announce that Chaos Front has officially launched! No spoilers here, just go dive into the Centersea War for yourself! If you run into any bugs, please let me know through the Steam community or Discord. Aside from sleep, I'll be keeping an eye on the community all week, and I'll fix any reported bugs as fast as I possibly can. If you h… | — | |
| Community | August Development Log Hi everyone! Chaos Front will officially launch on September 3rd. I've replaced the old store assets with the latest gameplay videos and screenshots, which you can now see on the store page. After three long years of development, the journey is finally coming to an end. Thank you to my long-time supporters and to all the new fans who have shown their love for the game. This is a work I've poure… | — | |
| Community | July Development Log Hi everyone! This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content. The largest remaining piece of development is the game endings. The two protagonists can trigger 8 different endings, and the storylines fo… | — | |
| Community | June Development Log Hi everyone! The missions for Hongyu's storyline are nearing the end of development (about one more week to go). The remaining major content for the full game includes the faction battles and ending events. On the art side, all that's left is a dozen or so character portraits and some UI elements. I'm hoping to bring the game to completion in early September and officially present it to everyon… | — | |
| Community | May Development Log Hello everyone! The Lycurgus storyline is finally more or less complete. This month I'm working on missions and art assets for the second protagonist. Our other playable protagonist leads the Fire Blossom group. Colonel Hongyu is the daughter of Yuan Wen, Grand Warden of the Qilin Dynasty. Her sister Biluo married the Emperor, and her brother Yuan Yingtian holds a place among the Eight Wardens.… | — | |
| Community | April Dev-Log Hello everyone! This month my main work has been completing all missions, stage layouts, and testing for the Lycurgus storyline, along with the development and testing of various new programming features and artwork. I expect to need about one more week next month before this phase of development is wrapped up. This month, let me introduce the Psions and Lab-Enhanced humans that appear in Chaos… | — | |
| Community | March Dev-Log Hello everyone! This month, I completed nearly all of the art assets for Lycurgus's storyline. The remaining art assets for the entire game include approximately 20 character designs, 10 unit combat animations, as well as UI designs for some new systems and UI refinements for existing ones. It's safe to say that the game's artwork is now 90% complete. As a result, I'm now able to make a fairly… | — | |
| Community | February Dev-Log Happy Year of the Horse! This month included a week-long break for Chinese New Year, but I still managed to finish the 30 portraits and some unit combat animations mentioned last month. Despite rapid AI advances in art, I want to keep Chaos Front's visual style consistent, so I'm sticking with traditional methods. The silver lining: the project's art assets are now about 80% complete. Every lon… | — | |
| Community | January Dev-Log Hello everyone! This month, I completed the design of all remaining missions for the Lycurgus Corps and am currently creating the required art assets (approximately 30 new character portraits and 15 unit combat animations). This work will continue through March. By that point, 90% of the art assets will be complete. Development is progressing steadily, and I'm confident we can release the full… | — | |
| Community | December Dev-Log Greetings, everyone! Happy New Year! After three months dedicated to artwork, I've finally been able to push forward with gameplay development this month. Including the DEMO content, the Lycurgus Corps can now play through 25 missions and level up to level 7. While creating and testing these missions, I've also fixed hundreds of bugs and implemented numerous quality-of-life improvements. Each p… | — | |
| Community | November Dev-Log Hi everyone! First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions (approximately 20). I'll resume working on battle animations in January next year. Today, I'd like to share some updates about the melee combat system. Since the new gam… | — | |
| Community | October Dev-Log Hi everyone! This month, I've continued working on the combat animations. Everything is progressing smoothly without major obstacles, though there's still quite a bit of work ahead before completion. Today I'd like to introduce you to the Fighters in Chaos Front. In Chaos Galaxy 2, Fighters had a "hit-and-run" ability that allowed them to move again after attacking. However, in Chaos Front, the… | — | |
| Community | September Dev-Log Hi everyone! First, let's talk about the development progress of Chaos Front. The good news is that we've completed 35/70 unit animations—halfway through this lengthy task! The bad news? Well, we still have the other half to go. Today, we'd like to introduce a new feature: the EMP weapons. In Chaos Galaxy 2, EMP weapons were designed to drain enemy EN. However, in Chaos Front, which leans more… | — | |
| Community | August Dev-Log Hi everyone! This month's development for Chaos Front continues to focus on producing art assets. Unit combat animations will remain my primary task for the next several months. To break up the monotony of art production, I try to introduce a few new features each month. This month's addition is the ship renaming feature, which was suggested by several players. At the Shipyard, you can now rena… | — | |
| Community | July Dev-Log Hi everyone! You may have already noticed that the game's release date now shows 2025 instead of a specific time. I need to explain the reasons behind this decision. First, the art work has exceeded expectations, making it impossible for me to accurately estimate the completion time. Second, during the level creation process, I discovered that it would be very difficult to differentiate between… | — | |
| Community | June dev-log Hi everyone! In the past month, I am still busy with the production of missions. My current workflow is: Design about a dozen missions each time, complete the level design and dialogue text. Sort out the new characters and units that appear in this batch of missions. Draw the character portraits and unit combat animations. Put all the new art resources into the game and debug the levels. This w… | — | |
| Community | May dev-log Hi everyone! While I am busy drawing, I find it‘s time to write a new dev-log. In the two months since the Next Fest, I have completed about a dozen character portraits and a dozen unit designs and animations. The development progress is slower than I expected. But a lot of basic work has been completed, such as the animations of the beam field and the magnetic field, the logic and animation of… | — | |
| Community | Spanish-LATAM available! Request for testing and reports A new good news! Two months ago, a friend contacted me and said he wanted to translate Chaos Front into Spanish-LATAM. He is Genow, and he used to work for the famous game Bug Fables. After two months of hard work, he has completed the Spanish-LATAM version of Chaos Front DEMO! However, since I don't know Spanish, and it is difficult for him to complete a comprehensive testing of the entire gam… | — | |
| Community | Japanese retranslation and April dev-log Hi everyone! In the feedbacks of DEMO, many Japanese players mentioned the poor Japanese localization of Chaos Front. So I sent a request for help to Japanese players. We are lucky to get the help of Inaba (eps_r), who has made the Japanese translation mods of Warborn and Inertial Drift. After a month of hard work, he retranslated all the Japanese texts in Chaos Front DEMO, made a lot of change… | — | |
| Community | Next Fest Report, DEMO 0.2, English Polishing Hello everyone! It has been a week since the Next Fest. After the busy work at this stage, I finally have time to report to you. From the release of the DEMO to the end of the Next Fest, the DEMO has been downloaded more than 7,000 times, and the number of wishlists has increased by 5,000. Compared with the performance of Chaos Galaxy 2 during the Next Fest in 2022, Chaos Front has doubled in p… | — | |
| Community | Chaos Front Demo Released Hello everyone! As announced last month, Chaos Front has released its first DEMO and trailer! In the DEMO, we can play as the Lycurgus Corps for about an hour, including the tutorial and some core gameplay demonstrations. From now until the end of the Next Fest, I will read all player feedback in the Steam community, Discord, the reviews of the Demo, and other channels. Bugs in the game will be… | — | |
| Community | January Devlog Hi everyone! Chaos Front will release its first DEMO and trailer at the Steam New Fest next month! In the DEMO, we can play Lycurgus Corps and the prologue content for about an hour. I will try my best to make this one-hour experience very fulfilling. By the way, I have replaced all the game introductions and screenshots on the game store page with new versions. The screenshots are all actual f… | — | |
| Community | December Devlog: Faction Strategy Hi everyone! This is the last devlog of the year, so let me introduce you to the faction strategy in Chaos Front. In the Centersea War, four major factions are engaged in grand strategic actions. In the Faction Data Menu, we can see the Faction leaders and various intelligence data for all four factions. We can also see how friendly the mercenary corps we play is with this faction and the accum… | — | |
| Community | November Devlog: Fight Animation Hi everyone! Good news, I finally finished the fight animation feature this month! Let's take a look at two GIFs. First, a mecha squad of the Lycurgus Corps attacks a pirate frigate. You can see that Lycurgus's attack adds a buff 'On Fire' to the enemy frigate. When the enemy ship fires back with machine guns, Lycurgus blows away the bullets with his spear. Next, Helen uses an Impactor to ram t… | — | |
| Community | October Devlog Hi everyone! This month, I have been working on the full-screen battle animation function. The related code has been almost completed, and next month I will produce the first batch of related art resources. This will be a long task. In this blog, let me introduce the new feature I just added this month: the Catch system. In Chaos Front, our mercenary corps can catch enemy arms in battle. Except… | — | |
| Community | September Devlog Hi everyone! This month, I have completed most of the battle-related codes, but the most important full-screen battle animation part has not yet started. Since we want to do it, we have to do it well. I will spend more time studying the details in the next month. Now, let me introduce the arms customizing in Chaos Front. In this game, our mercenary corps can buy many kinds of arms from Arms dea… | — | |
| Community | August Devlog & DEMO Delay Announcement Hi everyone! This month, I've finished most of the development of the big map gamesystem and found a way of using many forms to make complex mission levels. But as development progresses, I realize that I might be able to finish a usable DEMO in October, but it would be far from polished. Releasing it would probably disappoint everyone. As a result, I had to regretfully pass on participating in… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.