Dreadweave
Playing now
11+0 vs. yesterday
26%of peak
All-time peak
42Aug 2026
Playing now
11+0 vs. yesterday
All-time peak
42Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dreadweave Early Access Giveaway Hello survivors! To celebrate Dreadweave launching into Early Access, we're giving away 10 Steam keys to the community. Bring your friends and step into the dark with us! We'll pick the winners randomly, so everyone has an equal chance. 🔥 How to enter: · Join our Discord server · Head to the #giveaways channel and click the 🎉 button below to enter! · That's it! Feel free to invite friends who… | — | |
| In-game event | Patch Notes: Update 0.12.5 Hello everyone, today we have another demo update. We look forward to your feedback! This update improves inventory and progress saving, adds new atmospheric sound effects, weapon inspection and enemy behavior, and fixes a wide range of bugs across combat, the map, and the interface. Updates · Added the ability to close the inventory when opening a crate with the "E" key (not only Tab) · Added… | — | |
| In-game event | Patch Notes: Update 0.12.3 Hello everyone, today we have another demo update. We look forward to your feedback! This update brings new progression systems, armor durability and repair mechanics, additional skills, dynamic difficulty balancing, expanded monster behavior, and major progress on several key locations across the map. Updates · Armor durability and repair tools have been added. Armor with 0 durability no longe… | — | |
| In-game event | Patch Notes: Update 0.12.1 Hello everyone, today is another update for the demo version. We’re looking forward to your feedback! Updates · Continued optimization work - updated HLOD settings, added culling for various small objects on the map, reduced vegetation draw distance, and other improvements. · Added new weapons — AK-74U, AS Val, AKMS. · Added first 3 weapon attachments — PSO optical scope, PBS suppressor, and Ko… | — | |
| In-game event | Patch Notes: Update 0.11.9 Hello everyone, today is another update for the demo version. We’re looking forward to your feedback! Updates · Another performance bottleneck turned out to be the number of draw calls. HLODs have been added to the map, which at a certain distance merge parts of the map into a single model with one material, reducing the number of calls. We’re still experimenting with the settings and continuin… | — | |
| In-game event | Patch Notes: Update 0.11.5 Hey everyone, we continue to improve the game based on your feedback. Thank you for filling out the survey and writing in Discord. In this update: Updates · A significant amount of optimization work has been done — the main bottleneck for now is the CPU. Monster logic has been optimized, item culling has been added across the entire map, weather and particles have been optimized, wire physics h… | 22476240 | |
| In-game event | Patch Notes: Update 0.11.0 We continue to improve the game and carefully follow your survey responses and feedback. Thank you for helping us make the game better! In this update: Updates · Many players complained about the lack of loot in locations. We've placed crates on all map locations, including the Reverse Side. In some places, the number of loot boxes has been increased. We also added a few hidden stashes. · Incre… | — | |
| In-game event | Patch Notes: Update 0.10.2 Hi everyone! Today we've released a small hotfix update for the demo version. New content includes a new pistol and changes to the behavior of the Creature on the Other Side. Updates · Added Stechkin pistol (uses 9x18mm ammo, has full-auto firing mode) · Added visual effect and animation for the tranquilizer (quickly lowers heart rate for 120 seconds, but causes temporary vision side effects) ·… | — | |
| Community | Dreadweave Demo Live for Steam Next Fest The Dreadweave demo is live for Steam Next Fest! From Feb 23, step into the post-Soviet ghost town, loot, fight, and survive the heartbeat-driven predator. Gear up and extract before it finds you! | — | |
| Community | Development Update - What We’ve Been Working On Hello everyone! No, we didn’t get lost in the Other Side — we’ve just been very busy working on the game. Today we want to share an update on how development is going and what we’ve been working on these past months. The Team Has Grown We’ve been joined by several passionate people who truly believe in the project. Thanks to them, development has picked up speed - the story, worldbuilding, and… | — | |
| News | Playtest is Live – Join Now! Hello everyone! We’ve been a bit quiet, deep in development, but a lot of progress has been made. I’m excited to announce that we’re starting the playtest for our game! The playtest includes the first four missions and around 40 minutes of gameplay. This is just the beginning—more will follow later. To participate, simply visit the game’s store page and click the “Request Access” button in the… | — | |
| In-game event | Out of Ammo? Meet the Sidearms That Could Save Your Life in Dreadweave Hello everyone! We got deeply immersed in game development and missed a few update releases. Today, we’re going to share some information about the weapons that will help you in the early stages of surviving the dark and dangerous world of Dreadweave. Specifically, we'll talk about sidearms—the pistols—that will save you when you run out of ammo for your primary weapon. Makarov Pistol A simple… | — | |
| In-game event | Will You Find Safety in the Bunker? Hello everyone, Today we’ll be talking about the player’s primary safe haven and secure place — your base or bunker. The only safe place and refuge for the player is underground. While the monsters can still sense your heartbeat, the environment is much calmer and safer, which ensures the character’s safety. In the bunker, you’ll take quests, craft, manage your loot, read logs, study informatio… | — | |
| In-game event | Can You Stay Warm Without Becoming Monster Food? Hello everyone, let's continue sharing more about our game. I would like to discuss the weather and the surrounding world in today's update. As you already know, the setting of Dreadweave is a snowy town in the icy wastelands of the north. The town was built as the northernmost port on the continent, and due to its remoteness, it has become an ideal location for conducting secret experiments. W… | — | |
| In-game event | Why you should remember about Singular Relocator before every mission Hello everyone, in our first monthly update about the game, I'd like to tell you about the portals, how they work, and how to use them. As you know, in the grim world of Dreadweave, there are two sides - the snowy, cold city of reality and its dark counterpart in the inverse world. But how do you move between these two worlds to complete quests? That’s where portals come in. What are these port… | — | |
| Community | Dreadweave - a cooperative extraction horror shooter game Hello everyone, today I am thrilled to announce our new game, Dreadweave - a cooperative extraction horror shooter set in the grim environment of a Soviet northern military town, where secret experiments have gone wrong, leading to the opening of portals into a terrifying parallel dimension. Already intrigued, aren't you? Let us tell you a bit about our new game. Dreadweave is primarily a horro… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.