
Hello everyone! Here's another update, thank you all so much for the feedback, both here in the community and on Discord. It really helps us catch critical issues and other rough edges, so please keep it coming.
This update moves the game to Unreal Engine 5.8, adds new items, gear and a batch of achievements, reworks crafting, economy and survival balance, improves bandit AI, and fixes a wide range of quest, combat and interface bugs.
Updated the Unreal Engine version from 5.7 -> 5.8
Added a color change for the quest marker if the quest objective is in another world (the marker turns gray)
Added re-spawning of quest items on restart in the bunker if they are not in the player's inventory (a check for all crates in the bunker will be added later).
In the quest "Field Samples", in the last task, an egg is added to the player's inventory from the clutch.
Sped up opening items in crates.
Freezing speed reduced by 5%.
Increased the rate of heart rate reduction while walking by 10%.
Consuming items (food, medicine, etc.) sped up by 10%.
The arrival time of the trader's goods reduced to 6 minutes of real time from 8 minutes.
Slightly increased the recoil of the Makarov and AKSU.
Rare items for crafting devices at the base now only appear in crates of the corresponding type.
Increased the spawn amount of scrap metal and oil cans for weapon repair, reduced the weight of some items (large battery, radio, hammer, pipe, bandages, first aid kit, lighter, etc.), added a disassemblable item that gives metal (metal box).
Added an item - an oxygen tank, which allows you to replenish your air supply in the Underside.
Added the simplest helmet, the SSh-68, which increases armor.
Added the ability to sell ammunition and casings.
Added crafting of an armor repair kit at the workbench.
Removed the ability to scrap all quest items.
Removed the ability to stack weapon attachments.
Added a sound when switching fire mode.
Reworked the resources for crafting a bed after the second quest, so the player can't spend them on something else and thereby ruin the quest.
Removed the ability to repair the gas mask, headlamp and backpacks, which caused them to disappear when repaired.
Restarting in the bunker now saves the inventory; previously you could ruin quests with items by restarting.
Bandits now react to a grenade if they see it and try to take cover.
Bandits now retreat to cover while reloading.
Sped up the zombie's attack animation, it was hitting too slowly.
Added an additional heart rate check when spawning the Creature to rule out situations where it's summoned at a heart rate below 100.
Added a 100-meter render distance to bandits' flashlights for optimization.
Added highlighting of the oxygen indicator when replenishing oxygen.
Sometimes Steam achievements may not be counted right away due to a lack of connection to Steam or some other problems unrelated to the game, so a check has been added: if it wasn't possible to establish a connection with Steam, accumulated achievements are stored and, on exiting the game, an attempt is made to write them again. But in the case of closing the game via Alt + F4, this won't work.
Added the achievement "Entomologist".
Added the achievement series "Survivor", "Old-timer", "Invincible".
Added the achievement "Pyromancer".
Added the achievement "Moonshiner".
Added the achievement "Not Today".
Added highlighting of burning campfires and working oxygen stations on the compass in a different color.
Added a sound for collecting biomass in the quest "Field Samples".
Added various hints to the loading menu - about quick item transfer, that the Creature can't be killed, about switching fire mode, and others.
Added additional containers in the bunker for storing items near the kitchen and infirmary.
The heartbeat effect on the screen now fades out smoothly.
Fixed a bug where items didn't stack when moved into the inventory if it was half full (weapon casings when shooting too).
Fixed a bug with the incorrectly working skill for additional weight +2 kg.
Fixed a bug where weight was added when taking off and putting on the backpack, as well as when weight was calculated incorrectly together with the weight skill and the gym.
Fixed a bug in the task "Need like air" where, in the case of death or restart after activating the oxygen station, you couldn't interact with it and the quest couldn't be completed.
In this same quest, removed the ability to use the filter on the oxygen station in reality or on another (non-quest) oxygen station, which also ruined the quest.
Fixed a bug where experience wasn't given for completing the last quests.
Fixed a bug where repairing an equipment item with 100 durability broke the item and it disappeared.
Fixed a bug where the gym didn't give additional weight if you took the additional weight skill.
Fixed a bug where a monster could disrupt the extraction timer if it approached the hatch.
Fixed a non-working compass.
Fixed a bug where the player could be credited with killing a monster that was actually killed by a bandit.
Fixed a bug where experience wasn't counted for a grenade kill.
Fixed a bug where the player could be credited with a bandit being killed by a monster.
Fixed a bug where the 7.62x39 round, when disassembled, gave a pistol casing instead of a rifle one.
Fixed a bug where a debug button could summon a placeholder bot (the red little man).
Fixed a bug where the distillation coil didn't spawn on the map.
Fixed a bug where the voice volume settings didn't affect some NPC lines.
Fixed a bug where weapon inspection could turn on during aiming.
Fixed a bug where oxygen wasn't fully replenished, the worn gas mask wasn't taken into account.
Fixed a bug where background clouds could appear at night when exiting the Underside.
Fixed monster spawning in the "Church" location.
Fixed a bug with the detector where icons weren't displayed if you quickly took out and put away the detector.
Fixed the collisions of dropped items.
Reworked the display order of the ending screen; now you first see experience, then the screen about quest completion.
In the graphics settings, fixed that the volumetric clouds setting was displayed incorrectly.