Gloomsday
Playing now
0Sampling since 09:54 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 09:54 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Gloomsday v0.1.1 — Bug Fixes and Quality of Life Gloomsday 0.1.1 Thanks to everyone reporting bugs and sending suggestions. Keep them coming! New · Spell slots now show their keybind , in the HUD and the loadout screen, so you can see which key you're assigning to. They follow your rebinds, and swap to controller glyphs when connected. · Ultrawide support , technically. I tried but I'm gonna need some help to test this one. · Interact prompt… | 24306710 | |
| Major update | Gloomsday — The Relaunch Gloomsday — The Relaunch If Gloomsday has been sitting on your wishlist, you may have noticed this page went quiet for a long time. Honestly more likely, you forgot about us entirely. The short version: life got in the way. However, for the past year now development has beeen back in full force, and you can expect us to be around for the long haul. Gloomsday now has a clear identity. It's a dar… | 24279211 | |
| Game update | Relaunch Patch Notes — Build v0.1.0 These notes detail the game as a whole rather than a patch. The last public build predates most of the game, so future patch notes will list changes against this one. Run Structure · One region, procedurally reassembled every run from handcrafted rooms along a paced route. "Encounter" rooms seal their exits on entry and reopen on clear. · The boss door stays sealed until you hold enough "keysto… | 24279211 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.