Gloomsday 0.1.1
Thanks to everyone reporting bugs and sending suggestions. Keep them coming!
New
- Spell slots now show their keybind, in the HUD and the loadout screen, so you can see which key you're assigning to. They follow your rebinds, and swap to controller glyphs when connected.
- Ultrawide support, technically. I tried but I'm gonna need some help to test this one.
- Interact prompt on your first few interactables, so it's clear you need to press a key at the portal rather than walking into it.
- Setting to show the framerate counter, off by default.
- Setting to hide the run timer
Fixes
- Audio is back. Oops...
- Boss fight wouldn't start. Also oops...
- Borderless mode gave you a tiny, unmovable window. It now properly fills the screen, and Windowed is resizable.
- You could still click around the spell screen while paused, stacking two menus on top of each other.
- Shop UI was overlapping itself when buying spells.
- Teleport could drop you inside a wall, leaving you stuck and unable to move or cast. It now checks that you actually fit.
- Text was spilling outside its panel
- The main menu still had the old hat.
- Declining a scroll no longer destroys it
- Signs are readable now
- The Keepers will taunt you when they kill you. :)