All Will Fall
Playing now
170−93 vs. yesterday
3.7%of peak
All-time peak
4,602Apr 2026
Playing now
170−93 vs. yesterday
All-time peak
4,602Apr 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.3.4 - QoL & Fixes Hello Survivors, This week's small update brings you plenty more quality of life and bug fixes! · Citizens that leave for expeditions actually come back instead of their imposters · Magnet ignores mark priority and affects hazards · Fixed Cannibal Hut policy applying unintended buff to all workplaces · Improved Expedition experience by requiring to assign citizens · Fixed Chart Screen breaking… | 24838791 | |
| Patch 1.3.3 Hey Survivors, Bringing you another small update with fixes and QoL additions. Changelog: · Fixed boats getting stuck with high priority Gatherables · Add ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rockets · Add reverse path node connections where entrances are - fixes entrances becoming one-way in rare cases · Allow Buildin… | 24654363 | |
| Patch 1.2.4 - Bundle of Fixes Hello Survivors, Hope you're having a wonderful start of July! Here we are with another big bundle of fixes. Patch log: · Show loading indicator after cinematic naturally ends · Fixed unpaused buildings not updating their production progress · Fixed Social Group Leader interactions · Improved how Window decorations look and feel · Fixed Concrete Triangle building not having worker capacity to b… | — | |
| Patch Version 1.2.1 - Hotfix Hey Survivors, Small update here to follow up on some fixes from this week's content update, here are the notes: · Handle Social Groups without leader perks correctly · Fixed Citizens getting non-unique persistent IDs · Sanitized illegal leader IDs on load · Canceled remaining support calculations early - this may fix some physics crashes · Trader now has a proper timer · No longer select repos… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 Aug 2026 | Thu | 13:58 | Patch 1.3.4 - QoL & Fixes | 24838791 | public | 1 | — |
| 20 Aug 2026 | Thu | 13:17 | Patch 1.3.4 - QoL & Fixes | 24838791 | staging | 1 | — |
| — |
| Patch 1.1.4 - Small Update and Fixes Hello Survivors, Another update here with more fixes! · Fixed build time crane reachability tooltip · Added height meter rounding to 0.5 · Fix potential temp job memory leak in shadow proxy system · Fix path request memory leaks. This happened when Citizens with certain tasks would calculate new paths when they already had paths saved · Fixed Building Event empty tooltip · Modern Apartment Debr… | — |
| Patch 1.1.3 - More Fixes Hello, survivors! Here's the patch 1.1.13 notes: · Fix several progress-checking events not being updated correctly, thus not rewarding scenario completions · Fixed Oilrig map sometimes not spawning crashed boat · Fix Advanced Boat crane animation · Make Scaffolding paintable · Add Pusher animations · Removed Fireplaces that were audible in main menu · Fix Resource labels displaying incorrect a… | 23428955 |
| Patch 1.1.2 - Hotfix A little Sunday hotfix has arrived: 1.1.2 patch notes: · Increase allowed Camera distance outside of map · Fix progress check for Crumbling City scenario - it will no longer be blocked after constructing required Foundations · Fix Group Fight event not firing due to delay never allowing it to pass Please, keep reporting bugs via the in-game tool or by posting on our Discord ! PLAY ALL WILL FALL… | 23383632 |