All Will Fall · published · build 24654363
Hey Survivors,
Bringing you another small update with fixes and QoL additions.
Changelog:
Fixed boats getting stuck with high priority Gatherables
Add ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rockets
Add reverse path node connections where entrances are - fixes entrances becoming one-way in rare cases
Allow Building any blueprint in sandbox
Add Boats to the resource buildings list UI
Boats are considered circles (as opposed to squares) when generating sailable area - makes boat passages between diagonal walls consistent
Don't show explode resource bubbles on explosives that player can't detonate
Fix Stuck building event - no more targeting itself
Fix incorrect physics stress outcomes while building by not overestimating connection strengths
Update translations
Please, keep reporting bugs via the in-game tool or by posting on our Discord!