Patch 1.2.4 - Bundle of Fixes

All Will Fall · published

Hello Survivors,

Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.

Patch log:

  • Show loading indicator after cinematic naturally ends

  • Fixed unpaused buildings not updating their production progress

  • Fixed Social Group Leader interactions

  • Improved how Window decorations look and feel

  • Fixed Concrete Triangle building not having worker capacity to be gathered

  • Optimized pipe drawing and reduced clutter

  • Softlock prevention if no houses are available

  • Some events were not auto restarting

  • Fixed some players missing technologies - Docks, etc

  • Fixed Tanker scenario logic collapsing non-anchored fallers

  • Floating junk is now gatherable by idle citizens

  • Fixed weather station event and how you interact with the station

  • Updated translations

  • Reduced Range upgrade minimum efficiency required to apply buff

  • Fixed Gathering Hut context highlight blinking on higher game speeds

  • Pushed Graph Parameter get values on Graph enable - fixes wrong Event descriptions

  • Fixed starting Water Level in Default map, Dev 10 sailors, Citizen one

  • Updated Boat Bubble UI in case they're waiting for docks

  • Use correct type of allocator for long-lasting physics calculations for certain data containers - fixes memory leak on large cities

  • Updated Pipe logic right after Resource manager and before Citizen Logistics - fixes Citizens grabbing resources before Pipes distribute them

Please, keep reporting bugs via the in-game tool or by posting on our Discord!


PLAY ALL WILL FALL