ALL WILL FALL
Playing now
239+41 vs. yesterday
5.2%of peak
All-time peak
4,602Apr 2026
Playing now
239+41 vs. yesterday
All-time peak
4,602Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 1.2.0 and 25% Summer Sale Discount! Greetings Survivors, Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th! Patch Notes: New Cybertower Our goal is to enhance All Will Fall's replayability and make it a unique experience for every player. We recently added random generation to most scenarios, including Cyber Tower, but it was quite simple and needed some… | — | |
| In-game event | Patch 1.1.1 - Tweaks, Fixes and Improvements Hey, everyone! A little of everything for you today. 1.1.1 patch notes: · Insignificant plants no longer block repositioning buildings on them · Tweaked some sound volumes · Added new weather ambient sounds · The game now streams music files instead of preloading them · Citizens no longer get stuck in a Sleeper role after sleeping · Rank shown Workshop items by trend, not by rating in the game… | 23308113 | |
| In-game event | Patch 1.1.0 - Major Procedural Generation Update Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps. 1.1.0 patch notes: · Procedural generation overhaul for the Oil Rig , Crumbling City and Tropical Island maps. They will now be more randomized. · Stability updates and bug fixes took some time as well · Added more… | 23178204 | |
| In-game event | Patch 1.0.19 - Stability is what we need While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready. 1.0.19 patch notes: · Game won't show the Storage Priority button on the output-only storages (Docks) · Fixed Building list Bubbles not showing tooltips correctly · Boat List also has Bubbles now · Fixed Flame shader sometimes producing visual artifacts due to negative color… | 22998181 | |
| In-game event | Patch 1.0.18 - Massive Polishing and UI improvements Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing issues - Citizen and Building lists now have bubbles inside for easier investigating. The nearest one will introduce lag fixes for many citizens and build physics updates which we d… | 22998181 | |
| In-game event | Patch 1.0.17 - It ain't much, but it's honest work Yes, this one is indeed not the biggest update ever, but you wouldn't be happy if we had just kept it hanging until the end of the week, would you? 1.0.17 patch notes: · Fix bugs related to adding/removing Citizens · Tweaked advanced hut visuals · Cleaned up Pusher visuals · Better sea access building description · Bar update · Electric Greenhouse, Metal Smelter, Wind Turbine, Tools Production… | 22890946 | |
| In-game event | Patch 1.0.16 - Remote Drinking, Pausing Production and more Here comes a bunch of anticipated fixes today that hopefully won't break anything else. 1.0.16 patch notes: · Boat workers will eat/drink remotely during consumption hours · Clicking on Social Group warnings will focus camera on relevant Citizen · New visuals for Social Group offices · New visuals for Advanced Resource Hut · Fix some events with a single visible outcome not having the Confirm b… | 22870454 | |
| In-game event | Patch 1.0.15 - Putting People in Line This patch is only a part of our planned Citizen optimization effort, so there will be more. 1.0.15 patch notes: · Optimized Citizen movement calculations by parallelizing them. A city with 700 citizens on AMD 5900X at max game speed goes from 17FPS (59ms per frame) to 25FPS (40ms). Per frame, folks. · Occasionally check if stand-on nodes haven't changed so Citizens stop sitting in water · The… | 22828510 | |
| In-game event | Patch 1.0.14 - Performance, Perform! Hey, it's us again. 1.0.14 patch notes: · Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete Floors · Changed Boat gather logic to remove lower priorities early - this improves pathfinding performance and reduces stutters in large maps · Gravity Battery now uses solid voxels - they are no longer stackable on top of each other · Fixed Do… | 22780230 | |
| In-game event | Patch 1.0.13 - Outsiders, finally Hey, it's us again. 1.0.13 patch notes: · Event-starting buildings UI has been improved · Pipe network connectivity checks were optimized. Now the game won't create networks of non-built pipe resource types and checks the connectivity per-neighbor instead of per-pipe. Neighbor count is usually lower than pipe count. This long and boring piece means that the buildings impact on performance will… | 22732809 | |
| In-game event | Patch 1.0.12 - Fixes Keep Coming on! Hey, everyone! Our 12th patch is here. 1.0.12 patch notes: · Fixed buffers behavior when removing buffs they haven't applied before. This fixes Buff Providers that require input of something to work. · Made several ranged Buff Provider areas centered · Fixed Citizens not getting automatically unassigned from flooded Event buildings - they won't get stuck there now · Dirty Citizen state correcte… | 22716573 | |
| In-game event | Patch 1.0.11 - Performance improvements, Cybertower fixes, and more Hey, everyone! 11th patch in 6 days - we're keep fixing stuff and should thank many of you for reporting it. 1.0.11 patch notes: · The game now checks if the building still exists after finishing task - this fixes citizen errors · Visibility toggles which draw Sockets and Voxels now correctly handle removed buildings - this fixes a crash · Fixed: Handle invalid Workplace reference in Citizen Ta… | 22700067 | |
| In-game event | Patch 1.0.10 - Fixed Keybinds and 99% of missing translations Hey, everyone! We’ve released 10 hotfixes since our launch on Friday, and we’re continuing to work at full speed to address as many issues as possible. Here are the combined patch notes for versions 1.0.9 and 1.0.10 – a lot of technical improvements here as well as missing translation fixes for multiple languages and much-anticipated keybinds. We will push the final missing translations (5 stri… | 22678619 | |
| In-game event | Patch: Version-1.0.7 + 1.0.8 Hey survivors, Thank you to everyone that has reported bugs and translation issues, we’ve rolled out a bunch of hotfixes over the past 24 hours with more coming ASAP. The team are currently prioritizing crashes, performance issues, game-breaking bugs and missing translations. Expect more patches very soon! To ensure we fix errors and bugs you might encounter, please use our in-game bug reportin… | 22664788 | |
| In-game event | Hotfixes + Known Issues (Version 1.0.4f1) Hey everyone, We rolled out several hotfixes yesterday and continue working on the new ones. We're a small team, so we're trying to release updates as quickly as we can. We are also working on the key known issues, including: · Missing translations in multiple languages (Simplified Chinese, Russian, etc) · Some game-breaking bugs and crashes on certain configurations · Performance issues on cer… | 22649415 | |
| In-game event | Patch: Version-1.0.1f1 Hey survivors, We're here with our first patch, it's a small one however, should you encounter any bugs or have feedback for us, let us know here or through our in-game bug reporting tool, as this is the best way for us to review your save files faster. · Fixed tanker not sailing further after finding land · Translate time control tooltips · Scenario map "back" button localized · Localize audio… | 22642307 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.