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All Will FallNewsPatch 1.0.19 - Stability is what we need
In-game event

Patch 1.0.19 - Stability is what we need

All Will Fall · published 12 May 2026, 10:06 UTC · build 22998181

All newsPlayers around this dateRead on Steam

While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready.

1.0.19 patch notes:

  • Game won't show the Storage Priority button on the output-only storages (Docks)

  • Fixed Building list Bubbles not showing tooltips correctly

  • Boat List also has Bubbles now

  • Fixed Flame shader sometimes producing visual artifacts due to negative color values

  • Optimized Event Graph initialization - might reduce stutter when starting new Event Graphs. Greatly improves Editor iteration speeds.

  • Sanitize Gatherables with different than original contents - fixes some older-saved objects being ungatherable

  • Fix resources sometimes going into negative values when constructing/deconstructing and undoing

  • Rewrite Social Group Leader logic to prevent Groups from having multiple Citizens being flagged as Leaders. Fixes events that change Leaders having inconsistent outcomes.

  • Fixed Event Graphs that have already fired Events having different outcomes after load - some values were not initialized before firing Events which lead to undeterministic random results

  • Optimize Remaining Support Strength calculation and allow calculations to be interrupted. This improves building experience and performance in very large cities where force-completing such calculations would cause very long stalls. We will continue to work on optimizations for various large-city calculations.

Please, keep reporting bugs via the in-game tool or by posting on our Discord!


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