Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
All Will FallNewsPatch 1.3.4 - QoL & Fixes
Game update

Patch 1.3.4 - QoL & Fixes

All Will Fall · published 20 Aug 2026, 14:02 UTC

All newsPlayers around this dateRead on Steam

Hello Survivors,

This week's small update brings you plenty more quality of life and bug fixes!

  • Citizens that leave for expeditions actually come back instead of their imposters

  • Magnet ignores mark priority and affects hazards

  • Fixed Cannibal Hut policy applying unintended buff to all workplaces

  • Improved Expedition experience by requiring to assign citizens

  • Fixed Chart Screen breaking on non-100% Windows screen scaling

  • Moving buildings have their impact effects

  • Fixed not being able to detonate floating explosives

  • No longer update Citizen work tasks on each tick - track last updated Tick instead. Improves performance on cities with many citizens

  • Tooltip detection now gets blocked properly by UI

  • Load Game UI has "Show more" button instead of hiding saves beyond second-click

  • Reduced floater damage dealt to Deflectors

  • Added large and small Rocket explosion effects

  • Spawn damaged effect when hitting something

  • Disabled crash reporting and detection if version is not supported

  • Added warnings of unsupported version in Bug Report and Main Menus

  • Made float physics more realistic by retaining velocity, natural deceleration and acceleration

  • Tweaked speed values for Pushers, Magnets and Harpoons

  • Fixed events not displaying correct amount of loyalty to be rewarded

  • Rebalanced outsiders

  • Event tweaks and rebalance

  • Harpoons only affect one floater at the time

  • Changed default Toggle Height Meter key from F to H

  • More detailed error log with hashset

  • Building sanitize ignore your own voxels

  • Reordered functions to fix plastic explosive undo

  • Show correct Policy tooltip cost colors influence red if lacking influence to change policy

  • Added rare Balloon event for generic collection

  • Added slower, but more robust importing path for ultra large city mods

  • Fixed unclickable External Scenarios in custom scenario selection

  • Trees have less hp so they're breakable with single weakest explosives

  • Fix event buildings exploding instantly from any damage

More from All Will Fall

Other announcements

All news
Game update11 Aug 2026Patch 1.3.3Hey Survivors, Bringing you another small update with fixes and QoL additions. Changelog: · Fixed boats getting stuck with high priority Gatherables · Add ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rockets · Add reverse path node connections where entrances are - fixes entrances becoming one-way in rare cases · Allow Buildin…In-game event8 Aug 2026Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance UpdateHello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes: · Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubbles · Fix citypaths not untracking buildable due to missing deconstruct notification when buildable was damaged · Reordered Gatherer Role…In-game event5 Aug 2026Rocket Site Update & Daily Deal!⚓️ Hello Survivors, A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart. All Will Fall is also today's Steam Daily Deal discounted at 35% OFF! That's the lowest discount yet! 🚀 NEW SCENARIO: Rocket Site Our new scenario has cranked up floating hazards to an 11! The Rocket Site scenario feat…