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All Will FallNewsPatch 1.0.15 - Putting People in Line
In-game event

Patch 1.0.15 - Putting People in Line

All Will Fall · published 17 Apr 2026, 06:29 UTC · build 22828510

All newsPlayers around this dateRead on Steam

This patch is only a part of our planned Citizen optimization effort, so there will be more.

1.0.15 patch notes:

  • Optimized Citizen movement calculations by parallelizing them. A city with 700 citizens on AMD 5900X at max game speed goes from 17FPS (59ms per frame) to 25FPS (40ms). Per frame, folks.

  • Occasionally check if stand-on nodes haven't changed so Citizens stop sitting in water

  • The game will keep searching further if Citizen fails to find stand-on nodes nearby

  • Unassign workers from buildings in Danger Zone™ if Danger Mode© is activated

  • Tweaked turbine colliders - improves their selection

  • Don't allow leisure and education in flooded buildings (after many complaints our school have received from the enraged parents)

  • More checks to prevent people joining after All Has Fallen

  • Pipes now take storage capacity into account

  • Fix repositioning buildings over previous positions sometimes crashing the game

  • Ignore non constructed buildings during pipe neighbor check - fixes pipes unintentionally interacting with buildings under construction

  • Add food to fuel/metal wind turbine/thrift stand sounds

  • Increased default max Camera Zoom distance. Add minimum camera zoom-in distance (because turns out nobody wants to do that in the Settings)

  • Add Camera movement and rotation smoothing. Add settings to tweak

  • Made Camera Drag by View direction the default setting, instead of Horizontal Plane

  • Always allow focusing camera with middle click - now if no building is under the mouse pointer, water position will be used. Improve middle click responsiveness

Additional same-day fixes following this patch:

Version-1.0.15f3

  • Added continue button when choosing scenarios

  • Made Change Leader event more robust

  • Fix memory leak in logistics drawing

Version-1.0.15f4

  • Notify dirty buildable when buff changes - more responsive buff UI when new buff is applied

  • Add ability to pause production buildings

  • Make leisure producer dirty after charges are taken from it, so it can continue producing them - fixes some buildings getting stuck and not producing

  • Fix crash on Undo

  • Fix loading saves getting stuck

As a usual note, please continue reporting bugs via the in-game tool or by posting on our Discord - this helps a lot!


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